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Grasp of Thalarkis

The bulk of this adventure takes place beneath the waves, at the wreckage of a legendary adventuring ship and at an unholy shrine constructed by a band of kuo-toas. The kuo-toas seek to free the spirit of a mighty kraken that haunts the wreckage of a ship. Should they succeed in their plans, the ghost kraken will no longer be bound to the wreck and can terrorize the seas once again in its new undead form.

Read Grasp of Thalarkis on D&D Insider here!
 

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Hey all,

Craig Campbell, the author, here.

Discussion on this adventure (both here and at Wizards' site) has been non-existent. Not surprising, given how a lot of us are hard down on discussing DDNext.

That said, do any of you have any thoughts on this adventure? I welcome feedback and am glad to discuss my process of taking this adventure from proposal (last year in May) to final product.

Maybe some of you prospective magazine contributors would like to pick my brain a bit. If so, have at it.
 

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