Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Grasping Arrow and Pushing Attack on the same attack for 5d6 damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8708141" data-attributes="member: 7030563"><p>I don't necessarily agree that the feat or fighting style are not optimal. They are not optimal in terms of sustained DPR, but they do offer options that would not otherwise available, recharge on a short rest and offer both control options and a better Nova.</p><p></p><p>On the character I am using them on (multiclassed Arcane Archer/Arcane Trickster) I think they are better than an ASI and archery would be. There are a ton of options I can use to start a fight.</p><p></p><p>For exampel, once I have extra attack in a Nova first turn of combat I can take one enemy out with Hideous laughter, hit another with arcane shot, both slowing him down and damaging him further if he moves, use menacing attack to keep another enemy from closing with us and sneak attack with quick toss. That is a lot, a lot of hit rolls and a lot of saves, but if all of that lands that is probably 3 enemies that probably are out of the fight for a turn (and one potentially more) and a final enemy I landed sneak attack on. I could not hope to accomplish that with archery and an ASI. That is nova, but most of those resources I get back on a short rest.</p><p></p><p>Another alternative is to blow my pipes of haunting, anyone who saves hit with hideous laughter, then quick toss sneak attack someone.</p><p></p><p>Or I could just action surge, quick toss and make a bunch of attacks with bonuses for Grasping arrow, Menacing Attack and quick toss.</p><p></p><p>I would do more consistent weapon damage with archery and an ASI no doubt, but I would not have as many varied options.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8708141, member: 7030563"] I don't necessarily agree that the feat or fighting style are not optimal. They are not optimal in terms of sustained DPR, but they do offer options that would not otherwise available, recharge on a short rest and offer both control options and a better Nova. On the character I am using them on (multiclassed Arcane Archer/Arcane Trickster) I think they are better than an ASI and archery would be. There are a ton of options I can use to start a fight. For exampel, once I have extra attack in a Nova first turn of combat I can take one enemy out with Hideous laughter, hit another with arcane shot, both slowing him down and damaging him further if he moves, use menacing attack to keep another enemy from closing with us and sneak attack with quick toss. That is a lot, a lot of hit rolls and a lot of saves, but if all of that lands that is probably 3 enemies that probably are out of the fight for a turn (and one potentially more) and a final enemy I landed sneak attack on. I could not hope to accomplish that with archery and an ASI. That is nova, but most of those resources I get back on a short rest. Another alternative is to blow my pipes of haunting, anyone who saves hit with hideous laughter, then quick toss sneak attack someone. Or I could just action surge, quick toss and make a bunch of attacks with bonuses for Grasping arrow, Menacing Attack and quick toss. I would do more consistent weapon damage with archery and an ASI no doubt, but I would not have as many varied options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Grasping Arrow and Pushing Attack on the same attack for 5d6 damage?
Top