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Gratitude: A Horror Game Revised Edition
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<blockquote data-quote="ale10ander" data-source="post: 8691775" data-attributes="member: 7036922"><p><img src="https://lh3.googleusercontent.com/IYMBoYB6hWFDi8N2DQwSEn5TcOBZszhhxSMlEayCb1Pf7_6NpFxMEFvTGHFwhgrT80fPdnLM3xWQJguY-s-iI1J5Ywvye_SIEdX_RAg1m9l9Vl_70TTqSzoHg0ea70Cvt0BxghLm-3Pwnt_nP6P99B4" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><span style="font-size: 22px">Gratitude: A Horror Game has print copies available through Exalted Funeral starting 7/15</span></strong></p><p>The most interesting day of a person's life is the day it ends. But this isn't a place for ordinary people. This is a place for the strong, the worthy, and those willing to compromise everything. </p><p></p><p>In short, Gratitude is a storytelling game about trying to please an unknowable god-being in the hopes of being able to leave this terrible place. Once you die – and you will die – you might return as a Haunt, a pale shade of what you were in life. And you will turn against those you most recently called friend.</p><p></p><p>This is a game about losing everything. </p><p></p><p>This is a game about being grateful for what you have. </p><p></p><p><strong>What is Gratitude: A Horror Game?</strong></p><p>Gratitude is a horror roleplaying game by Alex Rinehart for 2-6 players. The game features elements of body horror and cosmic horror, and has been praised by fans for its original setting, lore, and worldbuilding. Players will mix-and-match powers from various factions as they travel to complete quests in a futile attempt to escape the terrible world they’ve found themselves in. </p><p></p><p>Body horror involves violating the sanctity of mind and body. It is about reminding us that we are made of meat and can suffer terrible physical trauma. It is about flesh being torn off, displayed, and invaded. </p><p>Cosmic horror is about reminding us that we are small and insignificant. It is about not being able to make a difference on the world around us, about not being remembered. It is a reminder that we are small and that we are temporary.</p><p></p><p>After a successful Kickstarter campaign during ZineQuest 2021, <strong>Gratitude: A Horror Game is back in print through Exalted Funeral </strong>coming 7/15. This revised edition is a perfect bound, 60-page book with corrections and clarifications from the original.</p><p></p><p><strong>Gratitude Features:</strong></p><ul> <li data-xf-list-type="ul">Simple mechanics (like the Fear Die) that only take a minute to learn, but build tension throughout the story.</li> <li data-xf-list-type="ul">5 factions, each with their own characteristics and powers that players can use.</li> <li data-xf-list-type="ul">A rich, surreal setting full of powerful Overseers and giant dogs.</li> <li data-xf-list-type="ul">King of the Blind, an original adventure that showcases the setting and tension mechanics.</li> <li data-xf-list-type="ul">More than a dozen pages of advice on running effective horror games, including this one. </li> <li data-xf-list-type="ul">A Creator’s Kit and friendly license, so anyone can make new factions, adventures, or more.</li> <li data-xf-list-type="ul">Optional advanced mechanics for stealing power at great personal risk.</li> <li data-xf-list-type="ul">Disturbing and evocative black-and-white artwork.</li> <li data-xf-list-type="ul">Narrative-first storytelling.</li> <li data-xf-list-type="ul">60 pages, each jam-packed with flavor, mechanics, artwork, or lore. </li> </ul><p><strong>Gratitude Links</strong></p><p>Gratitude: A Horror Game on Exalted Funeral (get it in print!) <a href="https://www.exaltedfuneral.com/collections/free-rpg-iv-the-funeral-chapter-ef-exclusives/products/gratitude" target="_blank">Gratitude</a></p><p>Check out the original pitch on Kickstarter <a href="https://www.kickstarter.com/projects/2018387307/gratitude-a-horror-game" target="_blank">https://www.kickstarter.com/projects/2018387307/gratitude-a-horror-game</a></p><p>Make your own content with the Creator’s Kit <a href="https://alrine.itch.io/gratitude-creators-kit" target="_blank">Gratitude Creator's Kit by Alex Rinehart</a></p><p>Explore additional adventures <a href="https://alrine.itch.io/forged-on-those-stolen-flesh" target="_blank"> https://alrine.itch.io/forged-on-those-stolen-flesh</a></p><p>Download the free Lite version for a 10-page reimagining / simplification <a href="https://alrine.itch.io/gratitude-lite" target="_blank">Gratitude: A Lite Horror by Alex Rinehart</a></p><p></p><p><strong>A Note From Alex</strong></p><p>Gratitude had two main inspirations: the first was the dearth of cosmic horror games out there that did not involve Cthulhu. It seemed like the Lovecraftian mythos was entirely drowning out the genre, and I wanted to breathe some fresh air into the field. So goal one was to make a cosmic horror game without cthulhu. </p><p>The second inspiration was my enormous Labrador, Lacy. Despite being 80 lbs, Lacy has exactly no idea how big she is, and I like to imagine that would hold true even if she were 10x her current size. So it was a natural step to create the Bobbins, a bunch of 30’ tall Golden Retriever clones who just want to PLAY, completely ignorant of the damage their frolicking and fetching can have. </p><p>It’s critical for every horror game to have points of light, and not get mired down in the dark and dreariness of it all, and the Bobbins provide the biggest (no pun intended) points of light.</p><p>From those two main inspirations, the rest of the game flowed: giant friendly dogs, omniscient Overseers you can (try to) steal power from, making sacrifices, and examining what gratitude means to you.</p><p>The game has many other inspirations too: Y: The Last Man by Brian K. Vaughan, Hearty Dice Friends by Grant Howitt and Chris Taylor, Idlewild by Nick Sagan. It’s a weird, scary, little game. But it’s also simple and fun, and I’m delighted others have fallen in love with its lore.</p><p></p><p></p><p></p><p><em>Gratitude: A Horror Game has been praised for its setting and mechanics.</em></p></blockquote><p></p>
[QUOTE="ale10ander, post: 8691775, member: 7036922"] [IMG]https://lh3.googleusercontent.com/IYMBoYB6hWFDi8N2DQwSEn5TcOBZszhhxSMlEayCb1Pf7_6NpFxMEFvTGHFwhgrT80fPdnLM3xWQJguY-s-iI1J5Ywvye_SIEdX_RAg1m9l9Vl_70TTqSzoHg0ea70Cvt0BxghLm-3Pwnt_nP6P99B4[/IMG] [B][SIZE=6]Gratitude: A Horror Game has print copies available through Exalted Funeral starting 7/15[/SIZE][/B] The most interesting day of a person's life is the day it ends. But this isn't a place for ordinary people. This is a place for the strong, the worthy, and those willing to compromise everything. In short, Gratitude is a storytelling game about trying to please an unknowable god-being in the hopes of being able to leave this terrible place. Once you die – and you will die – you might return as a Haunt, a pale shade of what you were in life. And you will turn against those you most recently called friend. This is a game about losing everything. This is a game about being grateful for what you have. [B]What is Gratitude: A Horror Game?[/B] Gratitude is a horror roleplaying game by Alex Rinehart for 2-6 players. The game features elements of body horror and cosmic horror, and has been praised by fans for its original setting, lore, and worldbuilding. Players will mix-and-match powers from various factions as they travel to complete quests in a futile attempt to escape the terrible world they’ve found themselves in. Body horror involves violating the sanctity of mind and body. It is about reminding us that we are made of meat and can suffer terrible physical trauma. It is about flesh being torn off, displayed, and invaded. Cosmic horror is about reminding us that we are small and insignificant. It is about not being able to make a difference on the world around us, about not being remembered. It is a reminder that we are small and that we are temporary. After a successful Kickstarter campaign during ZineQuest 2021, [B]Gratitude: A Horror Game is back in print through Exalted Funeral [/B]coming 7/15. This revised edition is a perfect bound, 60-page book with corrections and clarifications from the original. [B]Gratitude Features:[/B] [LIST] [*]Simple mechanics (like the Fear Die) that only take a minute to learn, but build tension throughout the story. [*]5 factions, each with their own characteristics and powers that players can use. [*]A rich, surreal setting full of powerful Overseers and giant dogs. [*]King of the Blind, an original adventure that showcases the setting and tension mechanics. [*]More than a dozen pages of advice on running effective horror games, including this one. [*]A Creator’s Kit and friendly license, so anyone can make new factions, adventures, or more. [*]Optional advanced mechanics for stealing power at great personal risk. [*]Disturbing and evocative black-and-white artwork. [*]Narrative-first storytelling. [*]60 pages, each jam-packed with flavor, mechanics, artwork, or lore. [/LIST] [B]Gratitude Links[/B] Gratitude: A Horror Game on Exalted Funeral (get it in print!) [URL="https://www.exaltedfuneral.com/collections/free-rpg-iv-the-funeral-chapter-ef-exclusives/products/gratitude"]Gratitude[/URL] Check out the original pitch on Kickstarter [URL]https://www.kickstarter.com/projects/2018387307/gratitude-a-horror-game[/URL] Make your own content with the Creator’s Kit [URL="https://alrine.itch.io/gratitude-creators-kit"]Gratitude Creator's Kit by Alex Rinehart[/URL] Explore additional adventures [URL='https://alrine.itch.io/forged-on-those-stolen-flesh'] https://alrine.itch.io/forged-on-those-stolen-flesh[/URL] Download the free Lite version for a 10-page reimagining / simplification [URL="https://alrine.itch.io/gratitude-lite"]Gratitude: A Lite Horror by Alex Rinehart[/URL] [B]A Note From Alex[/B] Gratitude had two main inspirations: the first was the dearth of cosmic horror games out there that did not involve Cthulhu. It seemed like the Lovecraftian mythos was entirely drowning out the genre, and I wanted to breathe some fresh air into the field. So goal one was to make a cosmic horror game without cthulhu. The second inspiration was my enormous Labrador, Lacy. Despite being 80 lbs, Lacy has exactly no idea how big she is, and I like to imagine that would hold true even if she were 10x her current size. So it was a natural step to create the Bobbins, a bunch of 30’ tall Golden Retriever clones who just want to PLAY, completely ignorant of the damage their frolicking and fetching can have. It’s critical for every horror game to have points of light, and not get mired down in the dark and dreariness of it all, and the Bobbins provide the biggest (no pun intended) points of light. From those two main inspirations, the rest of the game flowed: giant friendly dogs, omniscient Overseers you can (try to) steal power from, making sacrifices, and examining what gratitude means to you. The game has many other inspirations too: Y: The Last Man by Brian K. Vaughan, Hearty Dice Friends by Grant Howitt and Chris Taylor, Idlewild by Nick Sagan. It’s a weird, scary, little game. But it’s also simple and fun, and I’m delighted others have fallen in love with its lore. [I]Gratitude: A Horror Game has been praised for its setting and mechanics.[/I] [/QUOTE]
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