Graz’zt’s Long Grasp
I am wondering about a few things when using Graz'zt's Long Grasp (BoVD 96).
This is a variant of Spectral Hand (PHB 282), where you actually lose your hand and double the hitpoints, and the hand becomes a creature (flanking, grappling and punching) as well as part of yourself.
Would the hand be able to use natural weapons based on it's owner's hands, like the Lich's paralyzing touch, seeing as for a Lich this would be considered a normal unarmed attack?
Would you be able to use the hand for somatic spell components, and if so, do you provoke an attack of opportunity if the hand is threatened?
It says the hand can be controlled by thought alone as a free action, does this mean that the hand can attack without the owner having to spend a standard action, or only move?
And last, what happens if the hand gets destroyed before it can return and it's owner is undead, since undead are not affected by Regenerate?
Perhaps intelligent undead are able to replace lost limbs using the mere magical energy that makes them undead?
The loss of a hand can cripple a spellcaster so this would make this spell very risky for an undead spellcaster.
This is not concerning a specific campaign or setting, but just a general query seeing how the majority would go about this.
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Tharkon
I am wondering about a few things when using Graz'zt's Long Grasp (BoVD 96).
This is a variant of Spectral Hand (PHB 282), where you actually lose your hand and double the hitpoints, and the hand becomes a creature (flanking, grappling and punching) as well as part of yourself.
Would the hand be able to use natural weapons based on it's owner's hands, like the Lich's paralyzing touch, seeing as for a Lich this would be considered a normal unarmed attack?
Would you be able to use the hand for somatic spell components, and if so, do you provoke an attack of opportunity if the hand is threatened?
It says the hand can be controlled by thought alone as a free action, does this mean that the hand can attack without the owner having to spend a standard action, or only move?
And last, what happens if the hand gets destroyed before it can return and it's owner is undead, since undead are not affected by Regenerate?
Perhaps intelligent undead are able to replace lost limbs using the mere magical energy that makes them undead?
The loss of a hand can cripple a spellcaster so this would make this spell very risky for an undead spellcaster.
This is not concerning a specific campaign or setting, but just a general query seeing how the majority would go about this.
--
Tharkon