Conaill said:Actually, oxygen IS an issue. File down iron fine enough (so it has lots of surface area exposed to oxygen) and it *will* burn when exposed to a flame. That's what forms the "sparks" in sparklers. Spray olive oil at room temperature finely enough into the air (e.g. cooking spary onto an open gas fire!), and it will burn very well. Same with, say, molten candle wax (which will otherwise *not* burn by itself). Same with crisco.
Pielorinho said:
Good point -- if a PC could figure out how to aerosolize the grease conjured by a grease spell, I'd allow them to let it burn. In fact, I might even add a spell into my game that would have the grease sprayed in aerosol form from the caster's hands and instantly ignited, doing 1d4 points/level of fire damage to anyone in a semicircular arc in front of the caster, with a reflex save for half. I'd let it be a first-level spell. Now if only I could think of a name for the spell....
Daniel
Conaill said:Just another vote for the not-easy-to-ignite camp.
And while we're on the topic of oranges... did you know that the rind of the orange contains highly flammable aromatic oils?
Rel said:How about Pielorinho's Flaming Aerosol Aromatic Orange Oil (10 Radius - Semicircular)?
Pielorinho said:
Now, with fresh citrus aroma!
Daniel
Rel said:The Burning Hands spell is already quite powerful enough without adding any "fresh citrus aroma" effect as well. Adding a pleasant smell to the spell seems to go beyond the normal spell parameters and would push Burning Hands to a power level more akin to a 2nd level spell. This would be like giving them a free Prestidigitation with every casting of Burning Hands.
Too much power creep.
MarauderX said:
Um, this is not true. The reason the paper cup does not ignite has nothing to do with heat transfer and everything to do with the amount of water the cup has absorbed.
Conaill said:
Actually, oxygen IS an issue. File down iron fine enough (so it has lots of surface area exposed to oxygen) and it *will* burn when exposed to a flame. That's what forms the "sparks" in sparklers. Spray olive oil at room temperature finely enough into the air (e.g. cooking spary onto an open gas fire!), and it will burn very well. Same with, say, molten candle wax (which will otherwise *not* burn by itself). Same with crisco.
But a lump of iron, or candle wax, or crsico, or axle grease will typically *not* burn. It may sustain fire if there are other flammable materials in the area, but it will not burn by itself. Heck, some types of airplane fuel aren't even flammable in liquid form. But if you heat them up and/or aerosolize them...
maybeso said:
NO, it's not. I have done this trick with a WAXED paper cup, very low absorption, and an propane torch. you can melt the wax off the outside of the cup, and the inside once the water gets above the melting point of the wax, but you can't burn the cup until you boil away the water, you can't get the paper to it's flash point. You can get the paper to scorch and brown a bit, that's it. The water is very good at moving heat away, because you can't get liquid water above 212F/100C without the huge state change cost to change it to steam and then the steam leaves the area you are trying to heat. It's all about heat transfer.
maybeso said:back on topic:
if a pint of oil does 1d3 for 2 rounds in the square you light it in (PHB pg 109 under Oil) then I doubt the thin layer of grease is going to do anything useful, even if you get it to burn.
maybeso said:
NO, it's not. I have done this trick with a WAXED paper cup, very low absorption, and an propane torch. you can melt the wax off the outside of the cup, and the inside once the water gets above the melting point of the wax, but you can't burn the cup until you boil away the water, you can't get the paper to it's flash point. You can get the paper to scorch and brown a bit, that's it. The water is very good at moving heat away, because you can't get liquid water above 212F/100C without the huge state change cost to change it to steam and then the steam leaves the area you are trying to heat. It's all about heat transfer.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.