frankthedm
First Post
We gamers have seen "The Blob" and know how little weapons mean to an ooze. "Fighter" comes from a world where virtually everything can be defeated by hitting it really hard, even incorporeal creatures who have no substance can be laid low with a hefty attack from a magical weapon. Not the Black Pudding. Without the Esoteric Knowledge: Dungeonering, most character won’t know what is in store for them until it is too late. Instantaneous Weapon and armor dissolving that by pass equipment HP coupled with nigh indestructibility as far as most common weapons are concerned. Couple that with improved grab and constrict. To an uninformed character, a pudding would not look much worse than a water elemental.Infiniti2000 said:Let him. I see no problem in allowing a stupid tactic to fail miserably and often. Roleplaying-wise, I don't see even a "brainless" fighter jumping in to battle a huge pile of goo with a weapon. In fact, IMO it's very anti-RP to do that.
Acid (Ex)
The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Constrict (Ex)
A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a -4 penalty on Reflex saves against the acid.
Split (Ex)
Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
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