Great Glacier Monsters

Geocorona said:
So what category would one give an intelligent, non-humanoid animal without magic?

"Magical beast" is a false label and "aberration" is a gross overstatement.


Magical beast is the only option here. If its animal-like, but intelligent, the intelligence accounts for the "magical" quality. Check out the similarities between Beasts and Magical Beasts ... they have the same hit die type and BAB.

The word "magical" as a descriptor doesn't necessarily HAVE to mean spells or supernatural abilities. :)
 

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TIRICHIK

TIRICHIK
Huge Beast (Cold)
Hit Dice: 13d10+65 (136 hp)
Initiative: +2 (Dex)
Speed: 30 ft, burrow 10 ft
AC: 19 (-2 size, +2 Dex, +9 natural)
Attacks: Bite +15 melee; or 2 tentacles +15 melee
Damage: Bite 3d8+12 ; tentacle 1d8+8
Face/Reach: 10 ft by 30 ft/10 ft (20 feet with tentacles)
Special Attacks: Tentacles, elongate
Special Qualities: Immune to cold
Saves: Fort +13, Ref +10, Will +4
Abilities: Str 27, Dex 15, Con 21, Int 2, Wis 10, Cha 2
Skills: Climb +8, Hide +6, Spot +6

Climate/Terrain: Any cold land and underground
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always chaotic evil
Advancement: 14-26 HD (Huge); 27-39 HD (Gargantuan)

The tirichik is one of the most feared predators of the arctic plains. This monster is vicious, stealthy, and has an insatiable appetite for humanoid flesh.
The tirichik is a large insectoid creature about 30 feet in length. It resembles a cross between a white dragon and a huge centipede. Its body is long and tubular, with a dragon-like head at one end, and is covered with white scales.

COMBAT
A tirichik will hide inside a crevasse, snowy hills, or other convenient hiding place, and strike at its prey from ambush. When prey is scarce, the beast will go hunting, using its tentacles to probe for food.
Tentacles (Ex): A tirichik can thrust its tentacles out up to 20 feet, using them like daggers. Attacks may be made on the tentacles, with a –2 penalty to the attack roll. A single attack from a slashing weapon that causes 5 or more points of damage will sever a tentacle. It takes the tirichik about a month to grow a new tentacle.
The tentacles are the beast’s main method for sensing prey, being able to detect heat and movement up to 300 feet away.
Elongate (Ex): The tirichik can temporarily detach its head from its spine, by the use of special elastic tendons in its neck. This causes the head to stretch 5 feet from the spine, and allows the creature to strike like a snake, gaining a +2 bonus to its attack roll. This elongation prevents the tirichik from attacking in the next round, as it must spend the following round withdrawing its neck and reattaching its skull. Thus, it can only use this attack once every other round.
Skills: Tirichik receive a +5 bonus to Hide checks in its native environment.

The tirichik first appeared in FR 14 The Great Glacier (1992, Rick Swan).
 

THANKS!!!

Boz, thanks a ton for the awesome conversions. I truly appreciate them.

As you requested, here are the original 2e stats for the Fish of the Great Glacier.

Fish of the Great Glacier

Bloatfish Black Burner Spiny Sleeper Icetail Crystal Nipper

Climate/Terrain: -----------Arctic oceans, rivers of the Great Glacier-------------------------
Frequency: Rare Uncommon Very Rare Very rare Very rare
Org: School Solitary or School School School
Small school
Active Time: Any Any Any Any Any
Diet: Scavenger Scavenger Scavenger Scavenger Scavenger
Int: Non (0) Non (0) Non (0) Non (0) Non (0)
Treasure Nil Nil Nil Nil Nil
Alignment N N N N N
No. Appearing 10-40 1 or 3-12 10-40 10-60 10-40
AC 9 8 10 10 9
Mv Sw 6 Sw 6 Sw 9 Sw 15 1, Sw 6
HD 1 hp 1-2 hp ½ hp ½ hp ½ hp
THAC0 20 20 20 20 20\
No Attacks Nil Nil Nil Nil Nil
Damage Nil Nil Nil Nil Nil
SA Nil Nil Nil Nil See below
SD Nil Nil See below See below Nil
MR Nil Nil Nil Nil Nil
SZ T (1-2 ft.) T (1-2 ft.) T (1-2 ft.) T (6 in.) T (1 in.)
ML 2 2 2 2 2
XP 7 7 35 15 15

The oceans and rivers of the Great Glacier teem with a wide variety of aquatic life, including several unique species of fish.

The species discussed below are all 2 feet or less in length; the tiny crystal nipper rarely exceeds a quarter of an inch. All thrive in the icy waters of the Great Glacier.

Bloatfish
The bloatfish resembles a white manta ray with a balloon-like organ swelling from its belly. The diameter of the organ is equal to or slightly larger than the length of the fish. The organ is always filled with water, and because of the fish’s unique body chemistry, the water is always fresh. Fishers lucky enough to catch a bloatfish sometimes carry the frozen corpse with them, sipping fresh water from its ballon organ by puncturing a hole in the side of the fish. When the organ is empty, the fish makes a satisfying meal.

Black Burner
The black burner is not a fish. It is actually a small marine mammal. With its chubby black body, puckered blowhole, and wide mouth, the black burner looks exactly like a miniature whale. The black burner has skin instead of scales and secretes oil through tiny pores. Oil covers the entire surface of the black burner, preventing it from freezing when removed form the water. If the corpse of the black burner is ignited, it burns steadily for 3-12 hours, providing light and warmth equivalent to a small camp fire. Alternately, about a cup of oil, which can be burned later as fuel, can be drained from a black burner corpse.

Spiny Sleeper
Tiny silver spines cover the body of this plump fish, which has a white belly and long whiskers like a catfish. If a character handles the sleeper carelessly (for instance, if a character not wearing gloves or other protection fails a Dex check), a spine may pierce his flesh, injecting him with a powerful toxin. If the affected character fails to save vs. poison, he immediately suffers the effects similar to a temporal stasis spell, and an ice-like glaze forms over his body. Neutralize poison or a similar spell negates the effect, as does certain herbal treatments known by some iulutiun healers.

Icetail
To the casual observer, the icetail doesn’t look like a fish at all, but a fish skeleton with a few shreds of bluish tissue hanging from its ribs. Closer inspection, however, reveals the creature to have an actual body, complete with head, fins, and tail, all as transparent as glass. The icetail is also cold to the touch – so cold, in fact, that if a character touches a still-living icetail with his bare flesh, he suffers 1 point of damage. A dead icetail acquires the temperature of the immediate environment. Icetails may be cooked and eaten (or eaten raw, though their uncooked flesh is extremely bitter), but if they aren’t thoroughly cooked for at least six hours, the eater risks extreme indigestion (the eater must make a successful Con check or suffer stomach cramps for the next 24 hours, making all attack rolls and ability checks at a –2 penalty; movement rates are also reduced by half.)

Crystal Nipper
A distant cousin of the rot grub, the crystal nipper looks like a tiny eel made of blue crystal. It is instinctively drawn to warm bodies and attempts to burrow into any area of exposed flesh; a victim has the same risk of death as if attacked by a rot grub (death in 1-3 turns unless flame is applied to the wound, causing 1-6 points of damage, or cure disease is cast). The biggest danger from the nipper results from its ability to survive out of the water for short periods of time. At night, nippers sometimes surface and crawl onto the shore, advancing towards any nearby warm bodies (such as sleeping campers) at a movement rate of 1. Because of the nipper’s anesthetizing secretions, sleeping victims may not realize they have been attacked by a nipper until it’s too late. Fortunately, nippers can only survive out of water for an hour, so campers sleeping some distance away from a body of water where nippers are thought to exist are usually safe. Tiny blue worm corpses scattered near the shore of a river or lake is a sure sign of nippers in the area.
 

whoah, i'm going to have to take some time to decipher that table. ;)

Edit: hmm, these fish might not even really be 3E statable... hard to stat things with 1/2 hp, and no attacks at all. ;) still, i'll give it a shot and see what i can do with them. :)
 
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Sorry about that. The tabs looked great on Word doc I created. I sent you an e-mail with the .doc attached to help ease the eye strain.
 

heheh :) thanks, i got em. but i don't think i'm going to bother converting them anytime soon. i mean, they'd be like CR 1/20 ;) no attacks, less than 1 HD... these things won't last long against a 1st level druid. ;)
 



it's got hella hitpoints though, and its bite is badass. i dunno, what does everyone else think? CR 12 or 10?
 


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