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<blockquote data-quote="Xahn'Tyr" data-source="post: 41364" data-attributes="member: 1525"><p>Thanks for the PHB addition; would have been nice if the SRD said that as well. My opinion is still the same: If involuntary movment causes AoO's, then Great Throw does. That parenthetical quote from the PHB convinces me that involuntary movement provokes AoOs. I think it's a clarification rather than an exeption being noted; but I can certainly see how it could be interpreted either way.</p><p></p><p>As for what they <em>meant</em> with Great Throw, I really have no idea. I would allow the throw to provoke AoOs but, like Bull Rush, I would not grant one to the thrower. As you heft the victim over your head, it makes sense that they would be off guard for a second so I can see your adjacent friends being able to take advantage of the opportunity. It makes sense from a realism point of view, and a rules perspective as well. The only problem is game balance. Is it too powerful of a side effect for the feat? Given the lengthy list of prerequisites, I think that it is justified, but playtesting could well prove that wrong.</p><p></p><p>One possible limitation, also derivable from the bull rush rules, would be to say any AoO taken against the victim have a 25% chance of hitting the thrower instead (since they are in very close contact while the movement is taking place).</p></blockquote><p></p>
[QUOTE="Xahn'Tyr, post: 41364, member: 1525"] Thanks for the PHB addition; would have been nice if the SRD said that as well. My opinion is still the same: If involuntary movment causes AoO's, then Great Throw does. That parenthetical quote from the PHB convinces me that involuntary movement provokes AoOs. I think it's a clarification rather than an exeption being noted; but I can certainly see how it could be interpreted either way. As for what they [i]meant[/i] with Great Throw, I really have no idea. I would allow the throw to provoke AoOs but, like Bull Rush, I would not grant one to the thrower. As you heft the victim over your head, it makes sense that they would be off guard for a second so I can see your adjacent friends being able to take advantage of the opportunity. It makes sense from a realism point of view, and a rules perspective as well. The only problem is game balance. Is it too powerful of a side effect for the feat? Given the lengthy list of prerequisites, I think that it is justified, but playtesting could well prove that wrong. One possible limitation, also derivable from the bull rush rules, would be to say any AoO taken against the victim have a 25% chance of hitting the thrower instead (since they are in very close contact while the movement is taking place). [/QUOTE]
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