Great Wheel Questions

dmccoy1693

Adventurer
On the 4E board, there's a thread about the great wheel and plenty of people there have said they never used the great wheel. Personally, I love the planes. I have a shadowcaster character right now that is fun. So here are my questions for everyone:

-Have you played some/part/all of your campaign on any of the planes? and

-If there was a campaign setting book that covered one specific plane (similar to the fiendish codex books, but the size of Dragonlance/FR/Eb/etc and built for LA +0 races/Level 1 characters) as well as corresponding monster books and other support, would you use them? Reason I ask is that I would love to play in such a game, but I feel that it is the complete and total lack of support (save MotP/PH where the more commonly used planes get ~10 pages and the less common planes get between 2-3 pages to as little as a paragraph) is what is really keeping people from using them.
 

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dmccoy1693 said:
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-Have you played some/part/all of your campaign on any of the planes? and

Not yet, but I will as soon as I think my PCs are up for it. :] :p

-If there was a campaign setting book that covered one specific plane (similar to the fiendish codex books, but the size of Dragonlance/FR/Eb/etc and built for LA +0 races/Level 1 characters) as well as corresponding monster books and other support, would you use them? Reason I ask is that I would love to play in such a game, but I feel that it is the complete and total lack of support (save MotP/PH where the more commonly used planes get ~10 pages and the less common planes get between 2-3 pages to as little as a paragraph) is what is really keeping people from using them.

Very possibly...
 

Every long-running campaign I've ever DMed or played in has "gone planar" at some point.

I absolutely love planar adventuring and the Great Wheel.

To answer your second question, I'd absolutely gobble up those books.

If you'd like more info on given planes, check out the old Planescape material and www.planewalker.com.
 

We've done some extraplanar adventuring from time to time, but the Great Wheel metaphor has always pretty much been irrelevant.
 

I do like the Great Wheel cosmology, Planescape, and planar adventuring in general. I did run a campaign that started in the Forgotten Realms that went to Sigil and from there, the planes.

I would buy a supplementary book that detailed the planes, but I'm not sure about the new 4e version. The 3 "Planes of:" boxed sets from Planescape were awesome.
 

I like and have used the Great Wheel. I've done sessions extraplanar. Frankly, the Plane of Air was rather boring, but it should be. I've never done long extraplanar campaigns, they're just the place you go to find fiends and celestials and deities. I'd like to.
 

I've played in one Planescape game, with a real connoisseur of the setting, and it was a blast. Whenever I've DM'ed my own D&D games, I've usually used the Great Wheel as default, but rarely have characters spent much time there.

If someone were to make a detailed planar campaign setting, I might use it, but more likely not, because the planes is not what interests me mostly as a DM.
 

I ran a Planescape campaign for about six years or so (1997-2003), and we used the Great Wheel cosmology. We had a blast.

Later,

Atavar
 

My current high level game has spent the last few years on the Outlands/Concordant Opposition and has just recently progressed onto Acheron.

There was a little bit of shadow walking through the plane of shadow while they were on the prime before heading out to the Outlands.

I use the 1e Manual of the Planes and a bunch of Planescape stuff for the planes as well as my own modifications.
 

dmccoy1693 said:
-Have you played some/part/all of your campaign on any of the planes?
Yes and yes.

dmccoy1693 said:
--If there was a campaign setting book that covered one specific plane ... would you use them?

Yes, depending. I consider this to be a description of all campaign settings...and I don't use all campaign settings, but I do consider them.

I've held an entire campaign on a single outside plane, never telling the players until it was concluded. They just thought it was homebrew'd, but it was really Arborea.
 

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