Great Wheel Questions

Voadam said:
I use the 1e Manual of the Planes and a bunch of Planescape stuff for the planes as well as my own modifications.

That's what annoys me about the planes. Either you have to do some serious, previous edition diving or you have to make it yourself.
 

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werk said:
I've held an entire campaign on a single outside plane, never telling the players until it was concluded. They just thought it was homebrew'd, but it was really Arborea.

I like this! Consider it yoinked! :D
 

dmccoy1693 said:
-Have you played some/part/all of your campaign on any of the planes? and

Not very often & even less when playing (A)D&D. When it does happen, I don't think it's ever been to a specific plane--except for a generic Faerie or "Hell".

-If there was a campaign setting book that covered one specific plane (similar to the fiendish codex books, but the size of Dragonlance/FR/Eb/etc and built for LA +0 races/Level 1 characters) as well as corresponding monster books and other support, would you use them?

Probably not.
 

I bought Manual of the Planes and have used a few. A bare few.

Some are interesting to read about but don't look like they'd make for fun gaming. I suppose the issue is just that I have several planes I like and some I don't like.

I like whichever Karasuthra (part of a plane). Astral and Shadow are cool (there needs to be more Astral monsters in 3.x/4.x though), Mechanus is half-cool, the Plane of Time was surprisingly cool. If 4e is too my liking I think I'll write something for Karasuthra and Time.

Many of the upper planes are uncool, and so is the Ethereal plane.

Some are too inaccessible, though. Limbo is cool, until the PCs burn up due to random fire-transformation. (Also, drawing a combat map there would be a PitA, even without the lack of gravity.) The Elemental Planes and Positive/Negative Energy Planes are inaccessible; the Negative Energy Plane was used to isolate Athas, in fact. Obviously the Lower Planes are accessible; there are thousands or millions or billions of demons and/or devils and/or yugoloths down there, which means that any adventurers that make the mistake of going down there die... quickly.
 

Eventually all my games I've played or ran end up in the planes....

I do buy planar books. I'd love to see a FC1 style book about the planes....basically a small glimpse into a multitude of planes with names and places sprinkled through out the text weaving a grand story for many authors to expand on....
 

dmccoy1693 said:
-Have you played some/part/all of your campaign on any of the planes?
Yes, absolutely. Every long-running campaign I've had has included at least a stint out on the planes.

-If there was a campaign setting book that covered one specific plane (similar to the fiendish codex books, but the size of Dragonlance/FR/Eb/etc and built for LA +0 races/Level 1 characters) as well as corresponding monster books and other support, would you use them?
Maybe, if they were entirely consistent with previously published Planescape material.
 

dmccoy1693 said:
-Have you played some/part/all of your campaign on any of the planes?
Never on any of the outer planes, but there've been several short excursions to the ethereal and astral planes.
dmccoy1693 said:
-If there was a campaign setting book that covered one specific plane (similar to the fiendish codex books, but the size of Dragonlance/FR/Eb/etc and built for LA +0 races/Level 1 characters) as well as corresponding monster books and other support, would you use them?
That is difficult to answer and would mainly depend on the plane in question. Basically, if you're going to assume that amount of support it doesn't really matter if it's a specific plane or not - it's just another campaign setting. Ravenloft was one such setting.
 

Shade said:
Every long-running campaign I've ever DMed or played in has "gone planar" at some point.

I absolutely love planar adventuring and the Great Wheel.

To answer your second question, I'd absolutely gobble up those books.

Same here.
 

dmccoy1693 said:
That's what annoys me about the planes. Either you have to do some serious, previous edition diving or you have to make it yourself.

That's why Planescape needs a nice modern update! ;)
 

I've never had a lot of use for the Great Wheel, but its an interesting read.


If you're looking for a single plane detailed, check out Necromancer's City of Brass boxed set. Its pretty well done.
 

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