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<blockquote data-quote="jefgorbach" data-source="post: 5225277" data-attributes="member: 28278"><p>Chaining GDM makes its 9th level spell with greatly increased odds of success by providing upto 21 targeting attempts per casting, however re-reading the metamagic feat's description indicates the first attempt would still be at 1d20+max 20CL with each additional attempt at 1d20+max 16CL. </p><p>How are you getting +25? </p><p></p><p>Maximizing it instead (9th level) simply guarantees 20+max 20cl on check. </p><p></p><p>Some GMs allow Empowering it (8th level) to make the roll 1d20 + half rolled, + max 20cl ....however google implies the consensus is the 1d20 roll isnt one of the spell's variables (AOE, casting time, duration, range, damage) so shouldnt be affected by Empower.</p><p></p><p></p><p></p><p></p><p>Personally I dont see 6th level GDM used frequently in combat bc minions are rarely buffed sufficiently to warrant the effort prior to their execution and an Archmage gets far better results by freely sculpting an 8th anti-magic field around the big boss to leave an unprotected gap for follow-up spells.</p><p></p><p>------------------------------</p><p>"CHAIN SPELL [METAMAGIC] (Complete Arcane, p76</p><p>You can cast spells that arc to other targets in addition to the primary target.</p><p>Prerequisite: Any metamagic feat.</p><p>Benefit: Any spell that specifies a single target and has a range greater than touch can be chained so as to affect that primary target normally, then arc to a number of secondary targets equal to your caster level (maximum 20). Each arc affects one secondary target chosen </p><p>by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum.</p><p></p><p>If the chained spell deals damage, the secondary targets each take half as much damage </p><p>as the primary target (rounded down) and can attempt Reflex saving throws for half damage (whether the spell allows the original target a save or not). </p><p></p><p>For spells that don’t deal damage, the save DCs against arcing effects are reduced by 4. </p><p></p><p>For example, if a 10th-level wizard normally casts cause fear at DC 14, a chained cause </p><p>fear could target a goblin chieftain at DC 14 and up to ten of his nearby guards at DC 10.</p><p></p><p>A chained spell uses up a spell slot three levels higher than the spell’s actual level."</p><p></p><p></p><p>"Empower Spell [MetaMagic]</p><p>Benefit: All variable, numeric effects of an empowered spell are increased by one-half.</p><p>Saving throws and opposed rolls are not affected, nor are spells without random variables. </p><p>An empowered spell uses up a spell slot two levels higher than the spell’s actual level."</p><p></p><p>"Maximize Spell [MetaMagic]</p><p>Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.</p><p>An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5225277, member: 28278"] Chaining GDM makes its 9th level spell with greatly increased odds of success by providing upto 21 targeting attempts per casting, however re-reading the metamagic feat's description indicates the first attempt would still be at 1d20+max 20CL with each additional attempt at 1d20+max 16CL. How are you getting +25? Maximizing it instead (9th level) simply guarantees 20+max 20cl on check. Some GMs allow Empowering it (8th level) to make the roll 1d20 + half rolled, + max 20cl ....however google implies the consensus is the 1d20 roll isnt one of the spell's variables (AOE, casting time, duration, range, damage) so shouldnt be affected by Empower. Personally I dont see 6th level GDM used frequently in combat bc minions are rarely buffed sufficiently to warrant the effort prior to their execution and an Archmage gets far better results by freely sculpting an 8th anti-magic field around the big boss to leave an unprotected gap for follow-up spells. ------------------------------ "CHAIN SPELL [METAMAGIC] (Complete Arcane, p76 You can cast spells that arc to other targets in addition to the primary target. Prerequisite: Any metamagic feat. Benefit: Any spell that specifies a single target and has a range greater than touch can be chained so as to affect that primary target normally, then arc to a number of secondary targets equal to your caster level (maximum 20). Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum. If the chained spell deals damage, the secondary targets each take half as much damage as the primary target (rounded down) and can attempt Reflex saving throws for half damage (whether the spell allows the original target a save or not). For spells that don’t deal damage, the save DCs against arcing effects are reduced by 4. For example, if a 10th-level wizard normally casts cause fear at DC 14, a chained cause fear could target a goblin chieftain at DC 14 and up to ten of his nearby guards at DC 10. A chained spell uses up a spell slot three levels higher than the spell’s actual level." "Empower Spell [MetaMagic] Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level." "Maximize Spell [MetaMagic] Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result. [/QUOTE]
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