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General Tabletop Discussion
*Pathfinder & Starfinder
Greater Dispell Magic
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<blockquote data-quote="Malachei" data-source="post: 5225989" data-attributes="member: 38657"><p>I agree for low-level-spells, but, I don't think that mid- and high-level spells should be fade to uselessness for several reasons:</p><p></p><p>First, Greater Dispel Magic is a 6th level spell. As spells in the top third levels make up most of the punch a character can make even in epic levels, they should still remain useful. Improved Spell Capacity gives you a single spell slot (plus bonus spells) of a higher level, so you will need your 6th to 9th level spells for a long time. Also, Improved Spell Capacity is an optional choice, while Dispelling is a core game element, IMO.</p><p></p><p>Second, there are a lot of spells that are not capped and/or are still useful at high levels. Capping makes sense most often if one progression outruns the other. Damage-spells are capped mainly because they could be unbalanced at higher levels, with damage outrunning hit points -- especially for those monsters, NPCs and PCs with lower hit points per hit die, due to class or CON score. I don't think it makes sense if your caster level increases, but your ability to dispel does not. Also, some monsters are using Greater Dispel as a SLA.</p><p></p><p>Of course, it is possible to research obscure Dispel variants. I agree that genuine spells of 10th level and above are a fine idea, leaving those spell slots not only to metamagically enhanced spells. However, I think the core game should take care of an important game mechanic like this in a better way.</p></blockquote><p></p>
[QUOTE="Malachei, post: 5225989, member: 38657"] I agree for low-level-spells, but, I don't think that mid- and high-level spells should be fade to uselessness for several reasons: First, Greater Dispel Magic is a 6th level spell. As spells in the top third levels make up most of the punch a character can make even in epic levels, they should still remain useful. Improved Spell Capacity gives you a single spell slot (plus bonus spells) of a higher level, so you will need your 6th to 9th level spells for a long time. Also, Improved Spell Capacity is an optional choice, while Dispelling is a core game element, IMO. Second, there are a lot of spells that are not capped and/or are still useful at high levels. Capping makes sense most often if one progression outruns the other. Damage-spells are capped mainly because they could be unbalanced at higher levels, with damage outrunning hit points -- especially for those monsters, NPCs and PCs with lower hit points per hit die, due to class or CON score. I don't think it makes sense if your caster level increases, but your ability to dispel does not. Also, some monsters are using Greater Dispel as a SLA. Of course, it is possible to research obscure Dispel variants. I agree that genuine spells of 10th level and above are a fine idea, leaving those spell slots not only to metamagically enhanced spells. However, I think the core game should take care of an important game mechanic like this in a better way. [/QUOTE]
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Greater Dispell Magic
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