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*Pathfinder & Starfinder
Greater Dispell Magic
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<blockquote data-quote="Shin Okada" data-source="post: 5226020" data-attributes="member: 1956"><p>Well, Epic rules are part of the 3.5 SRD. But most of those rules are not part of the paper version core rules, which is, the true commercial core rules for 3.5e D&D. IMHO design team's main policy was something like "3.Xe is a game which covers 1-20th level. Anything beyond that is truly optional and do-it-yourself thingy."</p><p></p><p>Greater Dispelling is covering up to CL20, which is the usual maximum of a spellcasters created only with core rules. Some may exceed few levels beyond that with some magic items and such. But some multiclassed-PC may have lower CL even at level 20th (remember Practiced Spellcaster was not in the core rules).</p><p></p><p>With optional rules like prestige classes, feats, items, etc. introduced by supplements, you can go beyond that. But at least, Chain Dispel covers up to CL 25.</p><p></p><p>Also note that Mordenkainen's Disjunction (9th-level spell) is a kind of the ultimate dispelling. It auto-dispel spells in the area along with permanent magic items, and thus hard to use, though.</p><p></p><p>I think those are good enough support, considering that epic campaign is truly optional (and not something openly encouraged) in 3.Xe.</p><p></p><p>Regarding the balance issues of epic campaign, Dispelling is not the only one. And indeed a minor one IMHO. For example, with monsters who has much higher CL than their CR, PCs may die instantly via Blasphemy. A dragon who has far much greater HDs than their CR can have unbeatable SR for their CR, with only one feat (Awaken Spell Resistance). Monsters' AC varies too much and it is hard for a DM to give good game-balance, etc.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5226020, member: 1956"] Well, Epic rules are part of the 3.5 SRD. But most of those rules are not part of the paper version core rules, which is, the true commercial core rules for 3.5e D&D. IMHO design team's main policy was something like "3.Xe is a game which covers 1-20th level. Anything beyond that is truly optional and do-it-yourself thingy." Greater Dispelling is covering up to CL20, which is the usual maximum of a spellcasters created only with core rules. Some may exceed few levels beyond that with some magic items and such. But some multiclassed-PC may have lower CL even at level 20th (remember Practiced Spellcaster was not in the core rules). With optional rules like prestige classes, feats, items, etc. introduced by supplements, you can go beyond that. But at least, Chain Dispel covers up to CL 25. Also note that Mordenkainen's Disjunction (9th-level spell) is a kind of the ultimate dispelling. It auto-dispel spells in the area along with permanent magic items, and thus hard to use, though. I think those are good enough support, considering that epic campaign is truly optional (and not something openly encouraged) in 3.Xe. Regarding the balance issues of epic campaign, Dispelling is not the only one. And indeed a minor one IMHO. For example, with monsters who has much higher CL than their CR, PCs may die instantly via Blasphemy. A dragon who has far much greater HDs than their CR can have unbeatable SR for their CR, with only one feat (Awaken Spell Resistance). Monsters' AC varies too much and it is hard for a DM to give good game-balance, etc. [/QUOTE]
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