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General Tabletop Discussion
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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Stalker0" data-source="post: 8094788" data-attributes="member: 5889"><p>So when I read the technical rules on hiding and stealth (in the scattered mess that they are) plus a lot of previous commentary on the subject, both on these boards and others....this is the general "by the book" definition of stealth as I understand it.</p><p></p><p>1) Greater Invis gives you total concealment, allowing for the option of stealth checks.</p><p>2) You must now make an action to become hidden...rolling a stealth check against passive perceptions.</p><p>3) Assuming you succeed, you are hidden, and you can walk around, and do certain things without having to reroll stealth.</p><p>4) Once you perform an action, stealth is lost, and enemies know what square you are in.</p><p>5) Unless you take a new action to hide (rolling a new stealth check), the enemies will automatically know what square your in.</p><p></p><p>Ok, that's pretty clear.</p><p></p><p>However, I have a situation where I have a monk that was given improved invisibility. The monk has 50 speed... and so using step of the wind he can make attacks and then move a full 100 speed away from the spot where he was "detected". I completely understand the being detected when he attacked, makes total sense.... but its quite weird in flavor that you can now track this guy who is still invisible over 100 feet away (and could even be behind other cover or barriers even) and not have to make a perception roll to still know where he is.</p><p></p><p>So I was curious how others do it. On the one hand, it suspends my disbelief a lot to run this by the book....but on the other I can see how powerful it would be to let it go without having to "restealth".</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8094788, member: 5889"] So when I read the technical rules on hiding and stealth (in the scattered mess that they are) plus a lot of previous commentary on the subject, both on these boards and others....this is the general "by the book" definition of stealth as I understand it. 1) Greater Invis gives you total concealment, allowing for the option of stealth checks. 2) You must now make an action to become hidden...rolling a stealth check against passive perceptions. 3) Assuming you succeed, you are hidden, and you can walk around, and do certain things without having to reroll stealth. 4) Once you perform an action, stealth is lost, and enemies know what square you are in. 5) Unless you take a new action to hide (rolling a new stealth check), the enemies will automatically know what square your in. Ok, that's pretty clear. However, I have a situation where I have a monk that was given improved invisibility. The monk has 50 speed... and so using step of the wind he can make attacks and then move a full 100 speed away from the spot where he was "detected". I completely understand the being detected when he attacked, makes total sense.... but its quite weird in flavor that you can now track this guy who is still invisible over 100 feet away (and could even be behind other cover or barriers even) and not have to make a perception roll to still know where he is. So I was curious how others do it. On the one hand, it suspends my disbelief a lot to run this by the book....but on the other I can see how powerful it would be to let it go without having to "restealth". [/QUOTE]
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