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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Oofta" data-source="post: 8094975" data-attributes="member: 6801845"><p>I think of making a stealth check as an action "tax". You are moving carefully, trying to not make noise or otherwise attract attention. In addition, the way I run stealth it's not necessarily an either-or. Some enemies may or may not know where the monk is at the end of their turn, they may know vaguely where the monk is, they may know their basic location. There are simply too many factors in play. For that matter, being invisible may not be enough to stay undetected under certain circumstances (walking through water for example could give away your position).</p><p></p><p>From a rules perspective, once the monk attacks they are no longer hidden. Most monsters won't be able to see them but they will hear them running away. Where do they run to? Can they run around a corner out of site? Is it in the middle of a pitched battle with noise and chaos or in a sandy desert where they will leave footprints?</p><p></p><p>Stealth and hiding is left vague because there are too many possibilities. Sometimes the DM just has to make a judgment call. I personally prefer this, I just try to be fair and consistent. It's also a topic I discuss outside of game time with my players so we can set expectations because many DMs will have different criteria than I do. I think that's fine as long as the DM is consistent and the players understand why and how they make their rulings.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8094975, member: 6801845"] I think of making a stealth check as an action "tax". You are moving carefully, trying to not make noise or otherwise attract attention. In addition, the way I run stealth it's not necessarily an either-or. Some enemies may or may not know where the monk is at the end of their turn, they may know vaguely where the monk is, they may know their basic location. There are simply too many factors in play. For that matter, being invisible may not be enough to stay undetected under certain circumstances (walking through water for example could give away your position). From a rules perspective, once the monk attacks they are no longer hidden. Most monsters won't be able to see them but they will hear them running away. Where do they run to? Can they run around a corner out of site? Is it in the middle of a pitched battle with noise and chaos or in a sandy desert where they will leave footprints? Stealth and hiding is left vague because there are too many possibilities. Sometimes the DM just has to make a judgment call. I personally prefer this, I just try to be fair and consistent. It's also a topic I discuss outside of game time with my players so we can set expectations because many DMs will have different criteria than I do. I think that's fine as long as the DM is consistent and the players understand why and how they make their rulings. [/QUOTE]
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