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General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="DEFCON 1" data-source="post: 8095074" data-attributes="member: 7006"><p>Let's also not forget that be Hidden grants you as a character only TWO total things...</p><p></p><p>1) The attacker has to guess the space you are in.</p><p>2) You get to make your next attack with Advantage.</p><p></p><p>That's it. That's all being Hidden gives you. All the stuff that comes with Invisibility still applies whether or not you are Hidden (all attacks against you have Disadvantage, you cannot be targeted by Opportunity Attacks, etc.) So the Monk not making Dexterity (Stealth) checks to become Hidden isn't losing him much.</p><p></p><p>So if we look at this particular Monk situation... how often are you the DM ever going to bother trying to have a creature attack the Monk after he has run 100 feet away... regardless of whether or not the attacker knows which space he is in? Especially when that attack is going to be with Disadvantage? Aren't you really instead going to just have the attacker on its turn move to another member of the Monk's party and attack them instead? Why would that creature try to go chasing after the Monk, even if they knew what space he was in? There's no point. Leave the Monk be and go after the easier target. That's pretty much the normal course of action for any creature on the battlefield... find the nearest enemy and attack them.</p><p></p><p>Your Monk gets to run up to people, whack them, and then run away without getting attacked in return. Okay. So what? Isn't that pretty much exactly what all ranged characters get to do all the time? Attack creatures far away with no return attack? So the Monk getting to do it as well (just replacing melee attacks with ranged attacks) doesn't seem that far out of line. Let the Monk have his fun in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8095074, member: 7006"] Let's also not forget that be Hidden grants you as a character only TWO total things... 1) The attacker has to guess the space you are in. 2) You get to make your next attack with Advantage. That's it. That's all being Hidden gives you. All the stuff that comes with Invisibility still applies whether or not you are Hidden (all attacks against you have Disadvantage, you cannot be targeted by Opportunity Attacks, etc.) So the Monk not making Dexterity (Stealth) checks to become Hidden isn't losing him much. So if we look at this particular Monk situation... how often are you the DM ever going to bother trying to have a creature attack the Monk after he has run 100 feet away... regardless of whether or not the attacker knows which space he is in? Especially when that attack is going to be with Disadvantage? Aren't you really instead going to just have the attacker on its turn move to another member of the Monk's party and attack them instead? Why would that creature try to go chasing after the Monk, even if they knew what space he was in? There's no point. Leave the Monk be and go after the easier target. That's pretty much the normal course of action for any creature on the battlefield... find the nearest enemy and attack them. Your Monk gets to run up to people, whack them, and then run away without getting attacked in return. Okay. So what? Isn't that pretty much exactly what all ranged characters get to do all the time? Attack creatures far away with no return attack? So the Monk getting to do it as well (just replacing melee attacks with ranged attacks) doesn't seem that far out of line. Let the Monk have his fun in my opinion. [/QUOTE]
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