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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Ovinomancer" data-source="post: 8095298" data-attributes="member: 16814"><p>The GM decides. That's it. Make a ruling, and be consistent. </p><p></p><p>In this case, the GM needs to decide if the current environment is sufficient so that the GM rules that perception checks to notice the monk automatically fail. This is part of the core play loop, and nothing about being in combat removes this choice from the GM -- combat just provided more tools to adjudicate uncertainty and more guidance on what to consider uncertain. If the terrain is such that moving 100ft. away would reasonably mean that no one can see where you are or where you went (at least towards the end), then that qualifies as Hidden because it meets the definition. However, you also need to consider that the situation might change (the monk's foes could move towards where the monk ran off and get much closer to the monk) and make changes to your adjudication of the situation. There's no wrong answer, here. Guidance from the rules suggests that you normally are not Hidden unless you take an action. Guidance doesn't know your situation, though, so start biased towards the guidance but rule according to your situation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8095298, member: 16814"] The GM decides. That's it. Make a ruling, and be consistent. In this case, the GM needs to decide if the current environment is sufficient so that the GM rules that perception checks to notice the monk automatically fail. This is part of the core play loop, and nothing about being in combat removes this choice from the GM -- combat just provided more tools to adjudicate uncertainty and more guidance on what to consider uncertain. If the terrain is such that moving 100ft. away would reasonably mean that no one can see where you are or where you went (at least towards the end), then that qualifies as Hidden because it meets the definition. However, you also need to consider that the situation might change (the monk's foes could move towards where the monk ran off and get much closer to the monk) and make changes to your adjudication of the situation. There's no wrong answer, here. Guidance from the rules suggests that you normally are not Hidden unless you take an action. Guidance doesn't know your situation, though, so start biased towards the guidance but rule according to your situation. [/QUOTE]
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