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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8095658" data-attributes="member: 6788736"><p>There is nothing out of the ordinary or unusual about an invisible (but not hidden) creature moving, even moving 100' and remaining (not hidden).</p><ol> <li data-xf-list-type="ol">Invisible (but hidden) Monk attacks with their action. They reveal themselves after the attack is made (hit or miss).</li> <li data-xf-list-type="ol">Invisible (but now no longer hidden) Monk then moves 50' and Dashes an extra 50'</li> <li data-xf-list-type="ol">Invisible Monk <em>remains </em><strong>not </strong>hidden.</li> </ol><p>Remember on the Monks very next turn, the Monk can attempt to Hide again.</p><p></p><p>All that has happened is the Monk has sprinted away (while invisible) and is now 100' away from his target (<em>maybe </em>- the target could very well be chasing after the Monk <strong>as the Monk moves, </strong>or could draw a Bow and shoot the monk <strong>as the Monk moves away </strong>etc).</p><p></p><p>For example, what if the target was a Wood Elf Rogue and used the Dash action twice on his turn, ending up adjacent to the invisible Monk at the end of his turn? While to us (at the table) it appears as if the Rogue was stationary while the Monk moved away 100', and <em>then </em>the Rogue moved, the in game reality was the Rogue was following the Monk the whole way, hot on his heels and never more than a few feet away from him.</p><p></p><p>Combat (turns, rounds, actions, hit points etc) are abstractions. They dont necessarily result in or describe an objective in game reality. Cyclical combat rounds are a prime example; while (to us) everyone freezes in time other than the creature who's turn it is, to the actual in game participants of that combat, the action is happening more or less simultaneously.</p><p></p><p>I see absolutely nothing in the OP's example to persuade me to Rule Zero the general rule that a creature is NOT hidden until they take the Hide action successfully. The Monk can do just that if they want to become Hidden again on their very next turn (the instant after dashing 100' from the Monks POV).</p><p></p><p>If they choose not to, fine. They're not hidden (but are still invisible) and the assumption that others in the combat have a rough idea where they are remains. Their position is not known with any level of certainty; most spells and effects cant target them at all, and attack rolls against them are made at disadvantage.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8095658, member: 6788736"] There is nothing out of the ordinary or unusual about an invisible (but not hidden) creature moving, even moving 100' and remaining (not hidden). [LIST=1] [*]Invisible (but hidden) Monk attacks with their action. They reveal themselves after the attack is made (hit or miss). [*]Invisible (but now no longer hidden) Monk then moves 50' and Dashes an extra 50' [*]Invisible Monk [I]remains [/I][B]not [/B]hidden. [/LIST] Remember on the Monks very next turn, the Monk can attempt to Hide again. All that has happened is the Monk has sprinted away (while invisible) and is now 100' away from his target ([I]maybe [/I]- the target could very well be chasing after the Monk [B]as the Monk moves, [/B]or could draw a Bow and shoot the monk [B]as the Monk moves away [/B]etc). For example, what if the target was a Wood Elf Rogue and used the Dash action twice on his turn, ending up adjacent to the invisible Monk at the end of his turn? While to us (at the table) it appears as if the Rogue was stationary while the Monk moved away 100', and [I]then [/I]the Rogue moved, the in game reality was the Rogue was following the Monk the whole way, hot on his heels and never more than a few feet away from him. Combat (turns, rounds, actions, hit points etc) are abstractions. They dont necessarily result in or describe an objective in game reality. Cyclical combat rounds are a prime example; while (to us) everyone freezes in time other than the creature who's turn it is, to the actual in game participants of that combat, the action is happening more or less simultaneously. I see absolutely nothing in the OP's example to persuade me to Rule Zero the general rule that a creature is NOT hidden until they take the Hide action successfully. The Monk can do just that if they want to become Hidden again on their very next turn (the instant after dashing 100' from the Monks POV). If they choose not to, fine. They're not hidden (but are still invisible) and the assumption that others in the combat have a rough idea where they are remains. Their position is not known with any level of certainty; most spells and effects cant target them at all, and attack rolls against them are made at disadvantage. [/QUOTE]
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