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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="NotAYakk" data-source="post: 8096139" data-attributes="member: 72555"><p>On a grid, people know well enough to target you with disadvantage if you aren't hidden. A miss could involve aiming at the wrong spot.</p><p></p><p>When someone isn't hidden, <strong>you don't have to guess the square</strong>. The running monk will be knocking up dust and making lots of noise.</p><p></p><p>I might rule it that attacking an invisible target at extreme range with a ranged weapon isn't possible (without SS feat, you cannot attack an invisible target at 2nd range increment (aka long range)).</p><p></p><p>In Theater of the Mine, you are again aware enough to know how to attack a non-hidden invisible foe, with disadvantage. If they hide, well, if they are confined to a small space (or you guess a small region) you can get lucky by attacking at random.</p><p></p><p>(As an aside, I rule that being unseen attacking an unseen target doesn't grant advantage; gets rid of the blind longbowman at long range having improved accuracy.)</p><p></p><p>In general, I think a lot of 5e plays better if you treat the grid not as gospel, but as a way to remember where people are. The exact square someone invisible is in isn't known information at long ranges, so if someone tries a complex fireball precision shot at long range just catching an invisible non-hidden foe, I'd say "roll some dice".</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8096139, member: 72555"] On a grid, people know well enough to target you with disadvantage if you aren't hidden. A miss could involve aiming at the wrong spot. When someone isn't hidden, [b]you don't have to guess the square[/b]. The running monk will be knocking up dust and making lots of noise. I might rule it that attacking an invisible target at extreme range with a ranged weapon isn't possible (without SS feat, you cannot attack an invisible target at 2nd range increment (aka long range)). In Theater of the Mine, you are again aware enough to know how to attack a non-hidden invisible foe, with disadvantage. If they hide, well, if they are confined to a small space (or you guess a small region) you can get lucky by attacking at random. (As an aside, I rule that being unseen attacking an unseen target doesn't grant advantage; gets rid of the blind longbowman at long range having improved accuracy.) In general, I think a lot of 5e plays better if you treat the grid not as gospel, but as a way to remember where people are. The exact square someone invisible is in isn't known information at long ranges, so if someone tries a complex fireball precision shot at long range just catching an invisible non-hidden foe, I'd say "roll some dice". [/QUOTE]
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