Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richwil" data-source="post: 8097405" data-attributes="member: 7026288"><p><u>By the rules</u>, you are 100% correct on both counts. Whether or not that is "realistic" or should be true in the "real world" is a different question. (I put "realistic" and "real world" in quotes because we don't have a real-world example of invisibility to use an example).</p><p></p><p>I think that part of the issue is that (to paraphrase The Princess Bride), <u>as used in the D&D rules</u>, the word "invisible" does not mean what people typically think that it means. Based on the common use of the word and the way invisibility is typically depicted in fiction, I agree that detection of the invisible person in both scenarios above would not be possible and would not be "realistic". The fact that the rules allow for detection of the invisible person under both scenarios means that the D&D rules do not use the words "invisible" and "invisibility" the same way that we use them in normal life. Now, that may be problem with the way the rules are written, maybe the rules should do a better job of explaining what invisibility actual is, should better explain how something that is invisible "looks" or can be detected, etc., but those are ultimately different issues from how invisibility operates within the rules. </p><p></p><p>I think that the designers deliberately chose to make invisibility "unrealistic" in order to avoid invisibility effects from becoming too powerful and to keep invisibility from largely negating or swallowing the stealth skill. I think part of the reason there is such "debate" over how hiding, invisibility, etc. work is the designers did a poor job of making it clear that, again, as used in the D&D rules, invisibility does not mean what most people think that word means.</p><p></p><p>As an aside, one thing I always try to keep in mind when interpreting rules is not no "reify the flavor text" or the word used to describe a condition. For example, I think there is also a disconnect between what the D&D rules mean when they say "paralyzed" and what people mean when they say "paralyzed" in real life. In day to day life, people think of someone who is paralyzed as someone who cannot move at all, cannot offer any resistance to a melee attack, and, for example, whose throat you could leisurely slit (i.e. auto kill). The fact that, within the D&D rules, you cannot auto-kill someone who is paralyzed means that when the rules say "paralyzed" they do not mean someone who is "paralyzed" as we use that word in our day-to-day life. Because you cannot, by the rules, auto-kill someone who is paralyzed, in the D&D rules, paralyzed means someone who is at a disadvantage but who can still move enough to somewhat defend themselves from a physical attack. Now, the rules could do a better job of explaining the above and maybe some conditions should not be described with the words that are used to describe them, but, that is also a different question. </p><p></p><p>For my group, despite the disconnect with the fiction and the fact that it is "unrealistic", we go with the rules as written precisely because we think that the rules properly "rein in" invisibility and keep it from dominating the game. To justify it in ours minds, we throw out a post-hoc "Predator-shimmering-effect" description to harmonize the rules with what the PCs, NPCs, monsters, etc. "see". That works for us.</p></blockquote><p></p>
[QUOTE="Richwil, post: 8097405, member: 7026288"] [U]By the rules[/U], you are 100% correct on both counts. Whether or not that is "realistic" or should be true in the "real world" is a different question. (I put "realistic" and "real world" in quotes because we don't have a real-world example of invisibility to use an example). I think that part of the issue is that (to paraphrase The Princess Bride), [U]as used in the D&D rules[/U], the word "invisible" does not mean what people typically think that it means. Based on the common use of the word and the way invisibility is typically depicted in fiction, I agree that detection of the invisible person in both scenarios above would not be possible and would not be "realistic". The fact that the rules allow for detection of the invisible person under both scenarios means that the D&D rules do not use the words "invisible" and "invisibility" the same way that we use them in normal life. Now, that may be problem with the way the rules are written, maybe the rules should do a better job of explaining what invisibility actual is, should better explain how something that is invisible "looks" or can be detected, etc., but those are ultimately different issues from how invisibility operates within the rules. I think that the designers deliberately chose to make invisibility "unrealistic" in order to avoid invisibility effects from becoming too powerful and to keep invisibility from largely negating or swallowing the stealth skill. I think part of the reason there is such "debate" over how hiding, invisibility, etc. work is the designers did a poor job of making it clear that, again, as used in the D&D rules, invisibility does not mean what most people think that word means. As an aside, one thing I always try to keep in mind when interpreting rules is not no "reify the flavor text" or the word used to describe a condition. For example, I think there is also a disconnect between what the D&D rules mean when they say "paralyzed" and what people mean when they say "paralyzed" in real life. In day to day life, people think of someone who is paralyzed as someone who cannot move at all, cannot offer any resistance to a melee attack, and, for example, whose throat you could leisurely slit (i.e. auto kill). The fact that, within the D&D rules, you cannot auto-kill someone who is paralyzed means that when the rules say "paralyzed" they do not mean someone who is "paralyzed" as we use that word in our day-to-day life. Because you cannot, by the rules, auto-kill someone who is paralyzed, in the D&D rules, paralyzed means someone who is at a disadvantage but who can still move enough to somewhat defend themselves from a physical attack. Now, the rules could do a better job of explaining the above and maybe some conditions should not be described with the words that are used to describe them, but, that is also a different question. For my group, despite the disconnect with the fiction and the fact that it is "unrealistic", we go with the rules as written precisely because we think that the rules properly "rein in" invisibility and keep it from dominating the game. To justify it in ours minds, we throw out a post-hoc "Predator-shimmering-effect" description to harmonize the rules with what the PCs, NPCs, monsters, etc. "see". That works for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
Top