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General Tabletop Discussion
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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8097438" data-attributes="member: 6788736"><p>The PHB.</p><p></p><p>At the start of combat every combatant is aware of all other combatants unless they were being stealthy.</p><p></p><p>Once combat begins, you remain aware of the rough location of all other combatants unless they take rhe Hide action and succeed in a Steath check.</p><p></p><p>The PHB states:</p><p></p><p><em>You can't hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. <strong>An invisible creature can always try to hide. </strong>Signs of its passage might still be noticed, and it does have to stay quiet.</em></p><p><em></em></p><p><em><strong>In combat, most creatures stay alert for signs of danger all around,</strong> so if you come out of hiding and approach a creature, it usually sees you. </em></p><p></p><p>Being invisible just lets you take the Hide action whenever you want (representing you moving silently and concealing traces of your passage).</p><p></p><p>Unless and until you do so, the game assumes all combatants know your rough location.</p><p></p><p>Now there might be special circumstances that override that general rule. But an invisible PC, who is not hidden, sprinting 100' is not one of those special circumstances.</p><p></p><p>He can attempt to Hide on his next turn if he wants (and if no one followed him up on the prior round, I'd likely give him advantage to his Stealth check due to being far away from the main battle). But until he does, the game assumes nearby combatants are aware of his presence and rough location to launch some very limited attacks and spells against him, and even those very limited attacks that can be made, are made with disadvantage.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8097438, member: 6788736"] The PHB. At the start of combat every combatant is aware of all other combatants unless they were being stealthy. Once combat begins, you remain aware of the rough location of all other combatants unless they take rhe Hide action and succeed in a Steath check. The PHB states: [I]You can't hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. [B]An invisible creature can always try to hide. [/B]Signs of its passage might still be noticed, and it does have to stay quiet. [B]In combat, most creatures stay alert for signs of danger all around,[/B] so if you come out of hiding and approach a creature, it usually sees you. [/I] Being invisible just lets you take the Hide action whenever you want (representing you moving silently and concealing traces of your passage). Unless and until you do so, the game assumes all combatants know your rough location. Now there might be special circumstances that override that general rule. But an invisible PC, who is not hidden, sprinting 100' is not one of those special circumstances. He can attempt to Hide on his next turn if he wants (and if no one followed him up on the prior round, I'd likely give him advantage to his Stealth check due to being far away from the main battle). But until he does, the game assumes nearby combatants are aware of his presence and rough location to launch some very limited attacks and spells against him, and even those very limited attacks that can be made, are made with disadvantage. [/QUOTE]
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