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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Helldritch" data-source="post: 8097681" data-attributes="member: 6855114"><p>Be creative... lol</p><p>Be creative too, and don't be stuck by the rules and use your logic.</p><p>In the OP example, the monk is clearly out of combat as he moved a 100 feet away. But... because.... well, everybody knows where the monk is exactly. Not an approximation but at a hundred feet the guards know exactly woth pin point accuracy where the monk is. </p><p></p><p>Again, if the monk keeps in hand to hand combat (or melee if you prefer) I concur whole heartedly with you. But as soon as the monk moves away and is not even in melee movement range of anyone, good luck to find him. You might have a reasonable idea of where and which direction but if he went into a corridor, took one of the possible turn, unless you make a good perception check you won't find him.</p><p></p><p>Now there are circumstances that can change this.</p><p>If the guards keep quiet they ha e a much better chance of finding the monk's position. But if the the place is tidy and neat as any castle should be (that is why servants exists) then it is going to be hard, especially since your only mean of locating the monk will be through hearing him. Something that is hard to do when everyone's shouting to find the intruder...</p><p></p><p>I will refer you to a Buffy the Vampire Slayer. At some point she fights an invisible opponent and Cordelia keeps crying and Buffy is getting her asses kicked out. When she order Cordelia to shut up, she listens and knock out the invisible opponent (hearing check successfully made). This is exactly how invisibility should be played out and how the rules are meant to work.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8097681, member: 6855114"] Be creative... lol Be creative too, and don't be stuck by the rules and use your logic. In the OP example, the monk is clearly out of combat as he moved a 100 feet away. But... because.... well, everybody knows where the monk is exactly. Not an approximation but at a hundred feet the guards know exactly woth pin point accuracy where the monk is. Again, if the monk keeps in hand to hand combat (or melee if you prefer) I concur whole heartedly with you. But as soon as the monk moves away and is not even in melee movement range of anyone, good luck to find him. You might have a reasonable idea of where and which direction but if he went into a corridor, took one of the possible turn, unless you make a good perception check you won't find him. Now there are circumstances that can change this. If the guards keep quiet they ha e a much better chance of finding the monk's position. But if the the place is tidy and neat as any castle should be (that is why servants exists) then it is going to be hard, especially since your only mean of locating the monk will be through hearing him. Something that is hard to do when everyone's shouting to find the intruder... I will refer you to a Buffy the Vampire Slayer. At some point she fights an invisible opponent and Cordelia keeps crying and Buffy is getting her asses kicked out. When she order Cordelia to shut up, she listens and knock out the invisible opponent (hearing check successfully made). This is exactly how invisibility should be played out and how the rules are meant to work. [/QUOTE]
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