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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Helldritch" data-source="post: 8097800" data-attributes="member: 6855114"><p>Wrong. 100 feet as in the original post. A guard. 30 feet move, dash 60 feet. Before the guard even react, the monk is already 100 feet away. Which direction? The first 10 feet ok. 30? Not sure but I feel generous and ok. But a 100 feet. Absolutely no way. Was there a turn? Two turns or even more that were possible in that corridor? Which one will the guard take? And the guard will not hear the monk's heavy breathing as he is running too. He will hear loud noise, but heavy breathing do not qualify. Not for 6 seconds. The guard is probably in heavy armor/gear too. It is not even certain that he has 30 feet to move but 25...</p><p></p><p>The monk is perfectly safe in this case. But if he stayed in melee or in the vincinity of the giard, he'd be toast.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8097800, member: 6855114"] Wrong. 100 feet as in the original post. A guard. 30 feet move, dash 60 feet. Before the guard even react, the monk is already 100 feet away. Which direction? The first 10 feet ok. 30? Not sure but I feel generous and ok. But a 100 feet. Absolutely no way. Was there a turn? Two turns or even more that were possible in that corridor? Which one will the guard take? And the guard will not hear the monk's heavy breathing as he is running too. He will hear loud noise, but heavy breathing do not qualify. Not for 6 seconds. The guard is probably in heavy armor/gear too. It is not even certain that he has 30 feet to move but 25... The monk is perfectly safe in this case. But if he stayed in melee or in the vincinity of the giard, he'd be toast. [/QUOTE]
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Greater Invis and Stealth checks, how do you rule it?
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