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General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8098536" data-attributes="member: 6788736"><p>I dont brook arguments from my players when enforcing the rules.</p><p></p><p>I'd tell the Monk player if he wants to Hide,<u> he can do so on his next turn</u>, and that would be the end of that.</p><p></p><p></p><p></p><p>That's an artefact of the abstract nature of turn based cyclical combat rounds though. It's not reflective of any in game reality.</p><p></p><p>People arent standing there frozen in time for 6 seconds while other people move about the battlefield. It's all happening more or less simultaneously and consecutively.</p><p></p><p>The Monk in this case has expressly chosen to launch a martial arts attack (kicking and punching a foe) while invisible causing him to cease being hidden, and has then sprinted off at top speed 100' away from his target.</p><p></p><p>He has not chosen to hide. He has chosen to reveal himself from hiding, by virtue of launching an attack.</p><p></p><p>During <u>the handful of seconds</u> he attacks and runs off he is able to be attacked (at disadvantage) representing shots fired in his general direction, or his opponent advancing and wildly waving a sword about in front of him. He is immune to opportunity attacks for these precious seconds, and is also immune to most special abilities and most targeted spells.</p><p></p><p>If he wants to be hidden, he can do so <u>a fraction of as second later</u><strong> at the start of his next turn</strong> when he is 100' away. I'd even give him advantage on the check to do so being so far away from the battle.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8098536, member: 6788736"] I dont brook arguments from my players when enforcing the rules. I'd tell the Monk player if he wants to Hide,[U] he can do so on his next turn[/U], and that would be the end of that. That's an artefact of the abstract nature of turn based cyclical combat rounds though. It's not reflective of any in game reality. People arent standing there frozen in time for 6 seconds while other people move about the battlefield. It's all happening more or less simultaneously and consecutively. The Monk in this case has expressly chosen to launch a martial arts attack (kicking and punching a foe) while invisible causing him to cease being hidden, and has then sprinted off at top speed 100' away from his target. He has not chosen to hide. He has chosen to reveal himself from hiding, by virtue of launching an attack. During [U]the handful of seconds[/U] he attacks and runs off he is able to be attacked (at disadvantage) representing shots fired in his general direction, or his opponent advancing and wildly waving a sword about in front of him. He is immune to opportunity attacks for these precious seconds, and is also immune to most special abilities and most targeted spells. If he wants to be hidden, he can do so [U]a fraction of as second later[/U][B][U] [/U]at the start of his next turn[/B] when he is 100' away. I'd even give him advantage on the check to do so being so far away from the battle. [/QUOTE]
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Greater Invis and Stealth checks, how do you rule it?
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