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*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Helldritch" data-source="post: 8098548" data-attributes="member: 6855114"><p>And I would simply force a check perception on the guards from all the shouting and moving because with all the noise the guards are making themselves they can't hear or see the monk. They know he is somewhere, that much is obvious. But they do not know his location. Don't forget that they are running too. So they can't attack anyway. If they want to attack, it is now even harder as the monk is now not 40 to 50 feet away, but 70 to 75 feet from the guards. Just readying their crossbow means that the lost sight of the minute details that the monk left behind IF he left any. Nothing can be less certain. </p><p></p><p>Don't forget that the guards are making noises of their own, lose sight of very minute details. They can't know the exact location of the monk.</p><p></p><p>As for the frozen in time. You want forward narrative and this is your mistake. You must narrate backward. Here is how the round really happened.</p><p></p><p>Bob the guard gets attack by an invisible opponent but proves to be tougher than the unseen assassin thought. He screams for help and as the guards in the other room ate coming to his help, he hears the invisible foe running away in the corridor. Bob and his allies get in the corridor but with all the noises their armor and their shouting do, they're not sure where the invisible foe went. Left? Right? Straight ahead? They are thus at the end of their round. Or almost. Do they split up and try to pursue the intruder? Or do they do as Jack says and stop moving to try to find details. </p><p></p><p>In game term, the monk got tje jump on the guard but failed to hit. Seeing that he went away at full speed. The guard at his initiative drew his sword and shouted for help. He then proceeded to run in the direction he heard the intruder going but after a few seconds he lost track of the monk because the monk is to far for the little noise he makes is covered by the guards' noises from their shoutong and their armor. They used their movement and their action to try to pursue the monk but their passive perception isn't high enough to notice the minute details as they made their check at disadvantage while running and shouting.</p><p></p><p>Had the monk stayed and used flurry; the guard might have survived and the monk would have been surrounded as then it would have been pretty easy to guess where he was, in melee with Bob. Bit the monk fled, this change a lot of the dynamic of the rules.</p><p></p><p>Time for round two.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8098548, member: 6855114"] And I would simply force a check perception on the guards from all the shouting and moving because with all the noise the guards are making themselves they can't hear or see the monk. They know he is somewhere, that much is obvious. But they do not know his location. Don't forget that they are running too. So they can't attack anyway. If they want to attack, it is now even harder as the monk is now not 40 to 50 feet away, but 70 to 75 feet from the guards. Just readying their crossbow means that the lost sight of the minute details that the monk left behind IF he left any. Nothing can be less certain. Don't forget that the guards are making noises of their own, lose sight of very minute details. They can't know the exact location of the monk. As for the frozen in time. You want forward narrative and this is your mistake. You must narrate backward. Here is how the round really happened. Bob the guard gets attack by an invisible opponent but proves to be tougher than the unseen assassin thought. He screams for help and as the guards in the other room ate coming to his help, he hears the invisible foe running away in the corridor. Bob and his allies get in the corridor but with all the noises their armor and their shouting do, they're not sure where the invisible foe went. Left? Right? Straight ahead? They are thus at the end of their round. Or almost. Do they split up and try to pursue the intruder? Or do they do as Jack says and stop moving to try to find details. In game term, the monk got tje jump on the guard but failed to hit. Seeing that he went away at full speed. The guard at his initiative drew his sword and shouted for help. He then proceeded to run in the direction he heard the intruder going but after a few seconds he lost track of the monk because the monk is to far for the little noise he makes is covered by the guards' noises from their shoutong and their armor. They used their movement and their action to try to pursue the monk but their passive perception isn't high enough to notice the minute details as they made their check at disadvantage while running and shouting. Had the monk stayed and used flurry; the guard might have survived and the monk would have been surrounded as then it would have been pretty easy to guess where he was, in melee with Bob. Bit the monk fled, this change a lot of the dynamic of the rules. Time for round two. [/QUOTE]
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