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General Tabletop Discussion
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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8098762" data-attributes="member: 6788736"><p>Which is not reflective of the in game reality.</p><p></p><p>Maybe in your game world some weird time stop descends on combatants when violence breaks out and everyone moves like they're pawns in a chess game, but not in mine.</p><p></p><p>The monk is CHOOSONG to leave hiding and make an attack and then run away.</p><p></p><p>Good for him.</p><p></p><p>But for the six or so seconds he CHOOSES to do this and not Hide, then he is not hidden.</p><p></p><p>And for that six or so seconds, enemy combatants can pursue him, attack him or whatever (subject to the invisible condition).</p><p></p><p>If he wants to be hidden he can CHOOSE to hide.</p><p></p><p>Until he does so, unless there are exceptional circumstances that warrant him being hidden, he's invisible and his location isn't known with any level of precision, but some attacks can be made against him at disadvantage </p><p></p><p>There are no exceptional circumstances here. The RAW and RAI is clear and thsts how I run it in my games.</p><p></p><p>Now you can choose to run it your own way. Good for you. Just don't try and tell me the way you do it is what is intended. Its clearly not</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8098762, member: 6788736"] Which is not reflective of the in game reality. Maybe in your game world some weird time stop descends on combatants when violence breaks out and everyone moves like they're pawns in a chess game, but not in mine. The monk is CHOOSONG to leave hiding and make an attack and then run away. Good for him. But for the six or so seconds he CHOOSES to do this and not Hide, then he is not hidden. And for that six or so seconds, enemy combatants can pursue him, attack him or whatever (subject to the invisible condition). If he wants to be hidden he can CHOOSE to hide. Until he does so, unless there are exceptional circumstances that warrant him being hidden, he's invisible and his location isn't known with any level of precision, but some attacks can be made against him at disadvantage There are no exceptional circumstances here. The RAW and RAI is clear and thsts how I run it in my games. Now you can choose to run it your own way. Good for you. Just don't try and tell me the way you do it is what is intended. Its clearly not [/QUOTE]
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