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General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8099257" data-attributes="member: 6788736"><p>But the dash action is NOT a case unforseen by the rules.</p><p></p><p>Again; you could easily hear someone sprinting on a city street at night (in the dark) at a distance of 100' (which is the furthest away the Monk got). Even someone wearing training shoes. If you had your eyes closed and they started next to you, and then ran off, you could easily tell which way they were going, and roughly how far away from you they were. With that information you could reasonably pinpoint their general vicinity reliably enough to fire a few shots in their direction with a handgun, and have a reasonable chance of hitting (make an attack roll at disadvantage).</p><p></p><p>I see zero authority in the scenario proposed to deviate from the RAW and RAI that the Monk must make a Stealth check via the Hide action to be hidden. Far from choosing to be stealthy and hide, he has chosen to do the exact opposite - he has chosen to reveal himself from hiding, attack someone and sprint away.</p><p></p><p>Now that he is 100' away <strong>he can immediately attempt to Hide</strong>. I agree with you here. But he has to do so on his next turn via the Hide action (he's out of actions this turn, due to doing things other than attempting to be stealthy). </p><p></p><p>In the few seconds (of this round) that he is attacking and sprinting he is open to attack (at disadvantage) from nearby enemies.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8099257, member: 6788736"] But the dash action is NOT a case unforseen by the rules. Again; you could easily hear someone sprinting on a city street at night (in the dark) at a distance of 100' (which is the furthest away the Monk got). Even someone wearing training shoes. If you had your eyes closed and they started next to you, and then ran off, you could easily tell which way they were going, and roughly how far away from you they were. With that information you could reasonably pinpoint their general vicinity reliably enough to fire a few shots in their direction with a handgun, and have a reasonable chance of hitting (make an attack roll at disadvantage). I see zero authority in the scenario proposed to deviate from the RAW and RAI that the Monk must make a Stealth check via the Hide action to be hidden. Far from choosing to be stealthy and hide, he has chosen to do the exact opposite - he has chosen to reveal himself from hiding, attack someone and sprint away. Now that he is 100' away [B]he can immediately attempt to Hide[/B]. I agree with you here. But he has to do so on his next turn via the Hide action (he's out of actions this turn, due to doing things other than attempting to be stealthy). In the few seconds (of this round) that he is attacking and sprinting he is open to attack (at disadvantage) from nearby enemies. [/QUOTE]
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Greater Invis and Stealth checks, how do you rule it?
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