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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Helldritch" data-source="post: 8099278" data-attributes="member: 6855114"><p>1) If you're guards attack, the monk is at 70 to 75 feet away already when they get to act.</p><p>2) The simultanous aspect of the game is lost because of sequential initiative. </p><p>3) If they moved 50 to 60 (depending on if they have the strength for chain mail), they will not attack anyways. The monk feared nothing and as you said, will be fully silent on round 2.</p><p>4) This means that if you insist on the simultanous thing of event, the monk is a one stage 20 further than the guards, then 25, 30, 35 and 40 (up to 50 feet if they don't have the required strength for chain mail.)</p><p>5) When you are running, you are at disadvantage on perception check. They will not hear the monk running.</p><p>6) Nothing prevents the monk from changing direction. They are running, they are not listening as you are implying from the beginning. So no they don't hear the monk and no they can not determine his position. They go in the assumed direction. </p><p></p><p>7) Real world example.</p><p>No you won't hear the guy running in a wall mart with your eyes closed and if there is a lot of noise. That is why you have to be careful around blind persons, even if they are very perceptive with their hearing because they won't hear you if there is too much noise. You must approach them with caution and respect. If they can't hear you, I doubt that the guards will have the training in blind fighting/detecting to do even better.</p><p></p><p>Now let's reverse the problem.</p><p>The monk is invisible. You play the guards, you're the DM. It is the turn of the monk to act.</p><p>Close your eyes. </p><p>Ask the monk's player to move the mini. Let him/her note the position. Let her/him remove the mini and open your eyes. </p><p>Ask the player the general direction he/she went.</p><p>Make your move. What do your guards need to do?</p><p>A perception check, disadvantage if they are running.</p><p></p><p>This is how I play the invisibility by the way. I do not look when the players are making their move and I note the movement on a paper as to be honnest with them.</p><p></p><p>BUT</p><p>If the players or the enemy stays in hand to hand, the rule apply as RAW.</p><p></p><p></p><p>Also... When attacked, the guard will probably not even pursue. The normal reaction will be to take the dodge action and scream for help (but that is an other debate).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8099278, member: 6855114"] 1) If you're guards attack, the monk is at 70 to 75 feet away already when they get to act. 2) The simultanous aspect of the game is lost because of sequential initiative. 3) If they moved 50 to 60 (depending on if they have the strength for chain mail), they will not attack anyways. The monk feared nothing and as you said, will be fully silent on round 2. 4) This means that if you insist on the simultanous thing of event, the monk is a one stage 20 further than the guards, then 25, 30, 35 and 40 (up to 50 feet if they don't have the required strength for chain mail.) 5) When you are running, you are at disadvantage on perception check. They will not hear the monk running. 6) Nothing prevents the monk from changing direction. They are running, they are not listening as you are implying from the beginning. So no they don't hear the monk and no they can not determine his position. They go in the assumed direction. 7) Real world example. No you won't hear the guy running in a wall mart with your eyes closed and if there is a lot of noise. That is why you have to be careful around blind persons, even if they are very perceptive with their hearing because they won't hear you if there is too much noise. You must approach them with caution and respect. If they can't hear you, I doubt that the guards will have the training in blind fighting/detecting to do even better. Now let's reverse the problem. The monk is invisible. You play the guards, you're the DM. It is the turn of the monk to act. Close your eyes. Ask the monk's player to move the mini. Let him/her note the position. Let her/him remove the mini and open your eyes. Ask the player the general direction he/she went. Make your move. What do your guards need to do? A perception check, disadvantage if they are running. This is how I play the invisibility by the way. I do not look when the players are making their move and I note the movement on a paper as to be honnest with them. BUT If the players or the enemy stays in hand to hand, the rule apply as RAW. Also... When attacked, the guard will probably not even pursue. The normal reaction will be to take the dodge action and scream for help (but that is an other debate). [/QUOTE]
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