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General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Ovinomancer" data-source="post: 8099434" data-attributes="member: 16814"><p>They aren't identical in practice at all. This is a handwave that ignores rather important differences. Fundamentally, absent a baseline assumption, players cannot guess what a GM will decide in a given situation. With a baseline, they can make an educated guess. Further, if the GM is clear as to what might constitute a special case, players can also anticipate that. If it's all ad hoc, then players may be able to guess what the GM will decide if they have both a good grasp of how their GM reasons things AND happen to share the same mental picture of the fiction at that moment and can usefully apply that grasp. If invisibility is entirely situation based, then players have to ask 20 questions to understand well enough how it might work in this situation (getting the same mental picture and grasp of reasoning) every time. I mean, [USER=7025508]@Crimson Longinus[/USER] does pretty much what I do, only reversed on the baseline -- invisible creatures are automatically hidden unless special circumstances apply. I disagree with him because I feel that makes invisibility too good, but I at least agree with him conceptually.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8099434, member: 16814"] They aren't identical in practice at all. This is a handwave that ignores rather important differences. Fundamentally, absent a baseline assumption, players cannot guess what a GM will decide in a given situation. With a baseline, they can make an educated guess. Further, if the GM is clear as to what might constitute a special case, players can also anticipate that. If it's all ad hoc, then players may be able to guess what the GM will decide if they have both a good grasp of how their GM reasons things AND happen to share the same mental picture of the fiction at that moment and can usefully apply that grasp. If invisibility is entirely situation based, then players have to ask 20 questions to understand well enough how it might work in this situation (getting the same mental picture and grasp of reasoning) every time. I mean, [USER=7025508]@Crimson Longinus[/USER] does pretty much what I do, only reversed on the baseline -- invisible creatures are automatically hidden unless special circumstances apply. I disagree with him because I feel that makes invisibility too good, but I at least agree with him conceptually. [/QUOTE]
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Greater Invis and Stealth checks, how do you rule it?
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