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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Flamestrike" data-source="post: 8099505" data-attributes="member: 6788736"><p>An invisible (but not hidden) creature is not 'pinpointed' by anyone.</p><p></p><p>The game simply assumes that (until they choose to Hide) nearby creatures have a <em>very rough</em> idea of where they are; enough to attack them (at disadvantage).</p><p></p><p>You know; know where they are well enough to advance while wildly waving a sword from side to side and have a chance of hitting. Lobbing a few shots in their vicinity with a hope and a prayer and have a chance one of those arrows finds its mark.</p><p></p><p>Not well enough to target them with many spells (other than AoEs).</p><p></p><p>You cant (for example) target them at all with <em>healing word, hex, hold person, magic missile, acid splash, divine word, dominate person, bless, hunters mark, maze, polymorph, disintegrate, counterspell, charm person, fear, banishment, hellish rebuke, levitate, chain lightning, blight, Geas, hold monster, immolation, eyebite, harm, heal, </em>and literally <strong>dozens </strong>of other spells, nor can you Dodge their attacks, or make attacks of opportunity against them. You cant exclude them from the damage from your <em>spirit guardians</em> either even if they're friends. </p><p></p><p>Many monster abilities also cant affect them. A<strong> Demi-lich</strong> cant target them with its <em>Vile curse</em>, or its <em>Life drain.</em> It doesn't know their location well enough, even when they're not hidden. A <strong>Mummy Lord </strong>cant target them with its<em> Dreadful glare.</em> It simply doesnt know where they are with sufficient accuracy to target them. A <strong>Nothic</strong> cant target them with its<em> Rotting Gaze</em>, or its <em>Weird insight. </em>A <strong>Beholder </strong>cant target them with any of its <em>eye rays</em> while they're invisible. A <strong>Knight </strong>and a <strong>Death Knight </strong>cant <em>Parry </em>their attacks. </p><p></p><p>And so on, and so on, and so on.</p><p></p><p>None of those monsters and other hostile creatures can pinpoint an invisible creatures location. They have a <u>rough idea</u> where the invisible (but not hidden) creature is. That's it. Enough to make spell and weapon attacks against that invisible (but not hidden) creature at disadvantage in their general vicinity, with an outside chance of hitting.</p><p></p><p>That's it.</p><p></p><p>What you're missing is: The Game already takes into account the difficulty of precisely targeting an invisible (but not hidden) creature. It's worked into every single special ability and spell in the game, most of which simply cant be used against an invisible creature.</p><p></p><p>If the invisible creature was also hidden, you cant even make weapon or spell attacks (or AoE's) against them without a very lucky guess before hand.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8099505, member: 6788736"] An invisible (but not hidden) creature is not 'pinpointed' by anyone. The game simply assumes that (until they choose to Hide) nearby creatures have a [I]very rough[/I] idea of where they are; enough to attack them (at disadvantage). You know; know where they are well enough to advance while wildly waving a sword from side to side and have a chance of hitting. Lobbing a few shots in their vicinity with a hope and a prayer and have a chance one of those arrows finds its mark. Not well enough to target them with many spells (other than AoEs). You cant (for example) target them at all with [I]healing word, hex, hold person, magic missile, acid splash, divine word, dominate person, bless, hunters mark, maze, polymorph, disintegrate, counterspell, charm person, fear, banishment, hellish rebuke, levitate, chain lightning, blight, Geas, hold monster, immolation, eyebite, harm, heal, [/I]and literally [B]dozens [/B]of other spells, nor can you Dodge their attacks, or make attacks of opportunity against them. You cant exclude them from the damage from your [I]spirit guardians[/I] either even if they're friends. Many monster abilities also cant affect them. A[B] Demi-lich[/B] cant target them with its [I]Vile curse[/I], or its [I]Life drain.[/I] It doesn't know their location well enough, even when they're not hidden. A [B]Mummy Lord [/B]cant target them with its[I] Dreadful glare.[/I] It simply doesnt know where they are with sufficient accuracy to target them. A [B]Nothic[/B] cant target them with its[I] Rotting Gaze[/I], or its [I]Weird insight. [/I]A [B]Beholder [/B]cant target them with any of its [I]eye rays[/I] while they're invisible. A [B]Knight [/B]and a [B]Death Knight [/B]cant [I]Parry [/I]their attacks. And so on, and so on, and so on. None of those monsters and other hostile creatures can pinpoint an invisible creatures location. They have a [U]rough idea[/U] where the invisible (but not hidden) creature is. That's it. Enough to make spell and weapon attacks against that invisible (but not hidden) creature at disadvantage in their general vicinity, with an outside chance of hitting. That's it. What you're missing is: The Game already takes into account the difficulty of precisely targeting an invisible (but not hidden) creature. It's worked into every single special ability and spell in the game, most of which simply cant be used against an invisible creature. If the invisible creature was also hidden, you cant even make weapon or spell attacks (or AoE's) against them without a very lucky guess before hand. [/QUOTE]
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