Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8099604" data-attributes="member: 16814"><p>Unless you've rolled initiative, though, you're not in combat so the Hide action isn't really on the table. Bob is hiding, though, and him rolling his DEX (Stealth) check is going to say how well he hides. If invisibility renders his location unknowable, then Bob shouldn't have to hide, or maybe I don't understand what will happen in this scenario if Bob botches his DEX check. Does the guard locate Bob, or just hear something and become curious?</p><p></p><p>Or, do you run non-combat in rounds and enforce the combat action economy? I mean, in my game, this would look pretty much the same -- Bob is trying to be sneaky. This doesn't interfere with searching for a secret door at all (again, in my game). It's an approach that may make finding the secret door more difficult or not, I'd have to hear how Bob is searching. But, given Bob is invisible, I'd probably grant autosuccess to his hide check from a guard in a parapet 30 or so feet above. If Bob didn't hide, though, the guard, presumably alert, would notice something amiss pretty quickly. And, if initiative started, the guard would know Bob's location well enough to not have to guess where to attack, if not his precise location.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8099604, member: 16814"] Unless you've rolled initiative, though, you're not in combat so the Hide action isn't really on the table. Bob is hiding, though, and him rolling his DEX (Stealth) check is going to say how well he hides. If invisibility renders his location unknowable, then Bob shouldn't have to hide, or maybe I don't understand what will happen in this scenario if Bob botches his DEX check. Does the guard locate Bob, or just hear something and become curious? Or, do you run non-combat in rounds and enforce the combat action economy? I mean, in my game, this would look pretty much the same -- Bob is trying to be sneaky. This doesn't interfere with searching for a secret door at all (again, in my game). It's an approach that may make finding the secret door more difficult or not, I'd have to hear how Bob is searching. But, given Bob is invisible, I'd probably grant autosuccess to his hide check from a guard in a parapet 30 or so feet above. If Bob didn't hide, though, the guard, presumably alert, would notice something amiss pretty quickly. And, if initiative started, the guard would know Bob's location well enough to not have to guess where to attack, if not his precise location. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
Top