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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Helldritch" data-source="post: 8099726" data-attributes="member: 6855114"><p>Easy.</p><p>No ranger.</p><p>You enter a room of 30 x 30. This is obviously an old laboratory. On the far right corner, a skeletal bird is in a cage, chirping a strange sound. It's been obviously there for a long time as the cage looks like tarnish bronze. On the center of the room, a big table with what appears to be alchemical supplies and appartus. On the near left side, you see a bronze or copper statue of a big fighter with a sword held in hand, poised as if ready to strike down a foe. In front of the statue, there is a big iron chest. Two torches flickers on the left and right side of the room. One exit is on the opposite wall with a heavy stone door.</p><p></p><p>This would be the description I would give my player. I would answer their questions about the room. I would hear them out, then... boom!</p><p></p><p>With a ranger.</p><p>Same description but add.</p><p>You sense that in the far left corner there is something standing there. You can't see it, but you know it is there. Initiative would be rolled immediately.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8099726, member: 6855114"] Easy. No ranger. You enter a room of 30 x 30. This is obviously an old laboratory. On the far right corner, a skeletal bird is in a cage, chirping a strange sound. It's been obviously there for a long time as the cage looks like tarnish bronze. On the center of the room, a big table with what appears to be alchemical supplies and appartus. On the near left side, you see a bronze or copper statue of a big fighter with a sword held in hand, poised as if ready to strike down a foe. In front of the statue, there is a big iron chest. Two torches flickers on the left and right side of the room. One exit is on the opposite wall with a heavy stone door. This would be the description I would give my player. I would answer their questions about the room. I would hear them out, then... boom! With a ranger. Same description but add. You sense that in the far left corner there is something standing there. You can't see it, but you know it is there. Initiative would be rolled immediately. [/QUOTE]
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