Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8099758" data-attributes="member: 6787503"><p>First, I agree that D&D totally rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>So here's my understanding of the example of play and the fiction it gives rise to:</p><p></p><p style="margin-left: 20px">DM: You come to a door. What do you do?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Max: I alertly go into the room. If I see anything, I leave and get to the rest of the group.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: OK, the door opens into a large room that's about sixty-five feet long and fifty feet wide, and you don't see anything until you've walked about ten feet into the room. (I don't know why this would be, but maybe there's some intervening feature of the room that screens the goblins from view until then.) When you get ten feet in, you see ten goblins against the opposite wall of the room, and they begin moving towards you. What do you do?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Max: I turn to leave immediately the instant I see the goblins.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: Make a Dexterity check to determine your initiative versus the goblins. The goblins got a 15. If you win, you can get to the door first and leave, but if you lose, the goblins will have gotten the drop on you and will get to the door ahead of you to block your escape.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Max: Darn it, I got a 10.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: Too bad, the goblins rush past you as you turn to leave, giving you the chance to make an opportunity attack against one of them, and stand in two rows in front of the door, barring your way. What do you do?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And so on...</p><p></p><p>I honestly don't see how this is an absurd narrative.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8099758, member: 6787503"] First, I agree that D&D totally rules. :D So here's my understanding of the example of play and the fiction it gives rise to: [INDENT]DM: You come to a door. What do you do?[/INDENT] [INDENT][/INDENT] [INDENT]Max: I alertly go into the room. If I see anything, I leave and get to the rest of the group.[/INDENT] [INDENT][/INDENT] [INDENT]DM: OK, the door opens into a large room that's about sixty-five feet long and fifty feet wide, and you don't see anything until you've walked about ten feet into the room. (I don't know why this would be, but maybe there's some intervening feature of the room that screens the goblins from view until then.) When you get ten feet in, you see ten goblins against the opposite wall of the room, and they begin moving towards you. What do you do?[/INDENT] [INDENT][/INDENT] [INDENT]Max: I turn to leave immediately the instant I see the goblins.[/INDENT] [INDENT][/INDENT] [INDENT]DM: Make a Dexterity check to determine your initiative versus the goblins. The goblins got a 15. If you win, you can get to the door first and leave, but if you lose, the goblins will have gotten the drop on you and will get to the door ahead of you to block your escape.[/INDENT] [INDENT][/INDENT] [INDENT]Max: Darn it, I got a 10.[/INDENT] [INDENT][/INDENT] [INDENT]DM: Too bad, the goblins rush past you as you turn to leave, giving you the chance to make an opportunity attack against one of them, and stand in two rows in front of the door, barring your way. What do you do?[/INDENT] [INDENT][/INDENT] [INDENT]And so on...[/INDENT] I honestly don't see how this is an absurd narrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
Top