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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Hriston" data-source="post: 8099854" data-attributes="member: 6787503"><p>Curiously, the way I handle noise levels in my games, which I talked about a little up-thread, makes the second paragraph of Feral Senses actually worth something, given that I'm using an admittedly strained interpretation of <em>hidden from </em>to mean "has won a Stealth/Perception contest with". It works like this: If a creature is trying to hide, I consider any noise they might make to be at the "trying to be quiet" level for which I roll 2d6 and multiply by 5 for a range of 10-60 feet. Beyond that distance, it cannot be heard and, unless some circumstance dictates otherwise, is unnoticed. Only within that 10-60 foot radius is its detection dependent on the result of a Dex (Stealth) check. In this way, you can have a creature that's trying to hide and has a failing Stealth check result and yet remains unnoticed because its too far away to be heard. So when the audible distance roll comes up 5 and below, giving a distance under 30 feet, Feral Senses can come in and allow the ranger to detect an invisible creature that would otherwise go unnoticed. Of course, I have yet to see this in play because no one in my group has played a ranger up to 18th level.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8099854, member: 6787503"] Curiously, the way I handle noise levels in my games, which I talked about a little up-thread, makes the second paragraph of Feral Senses actually worth something, given that I'm using an admittedly strained interpretation of [I]hidden from [/I]to mean "has won a Stealth/Perception contest with". It works like this: If a creature is trying to hide, I consider any noise they might make to be at the "trying to be quiet" level for which I roll 2d6 and multiply by 5 for a range of 10-60 feet. Beyond that distance, it cannot be heard and, unless some circumstance dictates otherwise, is unnoticed. Only within that 10-60 foot radius is its detection dependent on the result of a Dex (Stealth) check. In this way, you can have a creature that's trying to hide and has a failing Stealth check result and yet remains unnoticed because its too far away to be heard. So when the audible distance roll comes up 5 and below, giving a distance under 30 feet, Feral Senses can come in and allow the ranger to detect an invisible creature that would otherwise go unnoticed. Of course, I have yet to see this in play because no one in my group has played a ranger up to 18th level. [/QUOTE]
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