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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8099994" data-attributes="member: 7025508"><p>I am not wrong about what is actually written in the rules. The thing is not defined in the rules with the clarity you claim and we have both heard Crawford say that this is intentional. I have never claimed that rules support my handling of this as only correct one (granted, unlike you, I don't actually need to ignore Feral Senses) merely that they don't support your position either. It is undefined. There literally is no one correct answer to how to run this as they intentionally didn't put it in the rules. It is not there, the guy who wrote rules said that they didn't put it there on purpose. It is you who are being obtuse by not accepting that.</p><p></p><p></p><p>That one might be able to attack a foe that just hit them and is now running away with mere disadvantage is probably reasonable, but that they would be able to continue to automatically track position of that foe for several turns when they are running around, possibly at considerable distance is laughable. And of course there easily could be several foes that they cannot see, moving about in different parts of the battlefield among all the other chaos. If the absurdity of this doesn't dawn on you when we start to consider blindness I really don't know what to tell you.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8099994, member: 7025508"] I am not wrong about what is actually written in the rules. The thing is not defined in the rules with the clarity you claim and we have both heard Crawford say that this is intentional. I have never claimed that rules support my handling of this as only correct one (granted, unlike you, I don't actually need to ignore Feral Senses) merely that they don't support your position either. It is undefined. There literally is no one correct answer to how to run this as they intentionally didn't put it in the rules. It is not there, the guy who wrote rules said that they didn't put it there on purpose. It is you who are being obtuse by not accepting that. That one might be able to attack a foe that just hit them and is now running away with mere disadvantage is probably reasonable, but that they would be able to continue to automatically track position of that foe for several turns when they are running around, possibly at considerable distance is laughable. And of course there easily could be several foes that they cannot see, moving about in different parts of the battlefield among all the other chaos. If the absurdity of this doesn't dawn on you when we start to consider blindness I really don't know what to tell you. [/QUOTE]
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