Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 8100048" data-attributes="member: 15882"><p>Ok, so the annoying thing about 5e is following the trail of conditions:</p><p></p><p><strong>Invisibility:</strong> Makes you Heavily Obscured</p><p><strong>Heavily Obscured:</strong> A creature effectively suffers from the <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Blinded" target="_blank">Blinded</a> condition (see <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Conditions" target="_blank">Conditions</a> ) when trying to see something in that area.</p><p><strong>Blinded Condition: </strong> A blinded creature can’t see and automatically fails any ability check that requires sight.</p><p></p><p>So, your Hide check, while invisible auto-succeeds since you are Heavily Obscured and all checks that rely on sight automatically fail?</p><p></p><p>Or, the person has to rely on scent and hearing and gets to make a regular perception check (or hide check against Passive Perception at a normal DC?)</p><p></p><p>Or, the person gets advantage to hide(or the opponent gets disadvangate) on the check?</p><p></p><p>Like...totally hand-wavey stuff here. It's just up to the DM to adjudicate what happens. So, potentially, your Hide action is an action on your turn that auto-succeeds. Potentially. Like, in a noisy combat where a person has no chance of distinguishing your footprints from the melee going on.</p><p></p><p>So, if it was me, I'd say, during a combat, an invisible person would, usually, get advantage against everyone who gets disadvantage to their Passive Perception. Something like a dog would get a normal check because of their scent ability.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8100048, member: 15882"] Ok, so the annoying thing about 5e is following the trail of conditions: [B]Invisibility:[/B] Makes you Heavily Obscured [B]Heavily Obscured:[/B] A creature effectively suffers from the [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Blinded']Blinded[/URL] condition (see [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Conditions']Conditions[/URL] ) when trying to see something in that area. [B]Blinded Condition: [/B] A blinded creature can’t see and automatically fails any ability check that requires sight. So, your Hide check, while invisible auto-succeeds since you are Heavily Obscured and all checks that rely on sight automatically fail? Or, the person has to rely on scent and hearing and gets to make a regular perception check (or hide check against Passive Perception at a normal DC?) Or, the person gets advantage to hide(or the opponent gets disadvangate) on the check? Like...totally hand-wavey stuff here. It's just up to the DM to adjudicate what happens. So, potentially, your Hide action is an action on your turn that auto-succeeds. Potentially. Like, in a noisy combat where a person has no chance of distinguishing your footprints from the melee going on. So, if it was me, I'd say, during a combat, an invisible person would, usually, get advantage against everyone who gets disadvantage to their Passive Perception. Something like a dog would get a normal check because of their scent ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?
Top