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General Tabletop Discussion
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Greater Invis and Stealth checks, how do you rule it?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8100862" data-attributes="member: 15882"><p>I'm not sure where you get levels.</p><p></p><p>Seeing something is just one sense that used to detect something. People have multiple senses. So you can be unseen and detected or you could have the potential for someone to see you(not heavily obscured) and yet go undetected.</p><p></p><p></p><p></p><p></p><p>Stealth</p><p></p><p></p><p>It doesn't NEED to, but in many situations, I could see it doing exactly that.</p><p></p><p></p><p></p><p>Observe seems to imply that you are relying on your Sight to detect them. You already said you don't consider smell at all. With your over-emphasis on needing Sight and de-emphasis on alternate senses, I'm surprised that you wouldn't give disadvantage to perception when you lack the ability to see them, especially when the rules state that skills relying on Sight auto-fail.</p><p></p><p></p><p></p><p>What's clear in the rules is that when you are invisible is you are heavily obscured and when you are heavily obscured you automatically fail any skill checks that involve sight. And since sight is a major factor for being able to detect a hidden foe, it makes sense to me that you'd be at some kind of disadvantage since you can only rely in hearing, smell, noticing tracks or other minute details that might easily be overlooked.</p><p></p><p></p><p>Not true. Hiding behind a wall or giant rock where someone has no chance of seeing you might warrant a check at disadvantage. It's no different than the penalties associated with dim light which seems to only impede vision and not any other sense.</p><p></p><p></p><p></p><p>Obviously.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8100862, member: 15882"] I'm not sure where you get levels. Seeing something is just one sense that used to detect something. People have multiple senses. So you can be unseen and detected or you could have the potential for someone to see you(not heavily obscured) and yet go undetected. Stealth It doesn't NEED to, but in many situations, I could see it doing exactly that. Observe seems to imply that you are relying on your Sight to detect them. You already said you don't consider smell at all. With your over-emphasis on needing Sight and de-emphasis on alternate senses, I'm surprised that you wouldn't give disadvantage to perception when you lack the ability to see them, especially when the rules state that skills relying on Sight auto-fail. What's clear in the rules is that when you are invisible is you are heavily obscured and when you are heavily obscured you automatically fail any skill checks that involve sight. And since sight is a major factor for being able to detect a hidden foe, it makes sense to me that you'd be at some kind of disadvantage since you can only rely in hearing, smell, noticing tracks or other minute details that might easily be overlooked. Not true. Hiding behind a wall or giant rock where someone has no chance of seeing you might warrant a check at disadvantage. It's no different than the penalties associated with dim light which seems to only impede vision and not any other sense. Obviously. [/QUOTE]
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