Greatest. Monster Book. Ever.

Monsternomicom does a lot of little things right to make it the best monster book to date.

One, it does not overload you with monsters, it gives you a range of useful monsters.

Two, while monsters are for the Iron Kindgom setting they can be plugged into any other setting and not cause problems with balance. They can work with d20 Modren too.

Three, monster information deals with running the monster in a game to get the most from it. Legend and Lore is nice add.

Four, the size chart at the top of the page. :) I love that one touch, reminds me of the old CoC stuff.
 

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I really wanted to love the Monsternomicon. I really did. But, no matter how cool the ideas are and how useful the lore and size comparisons are, there is still that tiny little problem. Mechanics.

It's not as bad as, say, CC1, but there are a bunch of errors in the Monsternomicon. Take the deathjack, for example. Great idea, great illo, great backstory. But...
Despite being Large, it has a Huge facing and suffers a Huge penalty to AC and, oddly, initiative.
Despite being described as "not without guile", it has no Intelligence score.
Despite not being an inanimate object, it has no Wisdom of Charisma (and still can cast divine spells).
Despite having no Intelligence score, it has a chaotic evil alignment.

Granted, this is the worst of the errors, but they pop up throughout the book. So, although I do like this book, I can't really claim that it's the best ever.

Demiurge out.
 

colonel! take it to the angry chair. :D man, it takes a lot to make this man mad...


Dinkeldog said:
So far Tome of Horrors is the only non-WotC creature book that I've gotten any use from.

that's high praise, dink! :)
 

demiurge1138 said:
I really wanted to love the Monsternomicon. I really did. But, no matter how cool the ideas are and how useful the lore and size comparisons are, there is still that tiny little problem. Mechanics.

So do the mistakes seem to be editing errors, or a genuinely poor grasp of game mechanics? A certain margin of error is acceptable--even WotC's own book haven't exactly been perfect. A size penalty to Initiative doesn't sound like a mere editing mistake though.
 

Who cares about mechanics?! I have read every word in the monsternomicon except for the stats, which (except for CR) doesn't really concern me all that much. It's those (at least) one and a half pages of descriptions, stories, lore, illustrations and abilities I find interesting. Anyone can write up a stat block, or correct the errors in one, but coming up with great monsters and great illustrations for them is not always as easy! So for now, I'm going to look at the pretty pictures and read the funny words, then, before my games, I spend a couple of minutes looking over the stat blocks, altering them to my liking... and it works! I have never had a problem with faulty monster stats and probably never will! Hooray!

And woot, yay! Greatest monster book ever!
 

barsoomcore said:
A couple of responses to various queries:

There are a couple of great features here that I wish more monster books would feature:
  1. Size comparison charts -- for each creature there is a small silhouette image alongside a scale image of a human. Gives you a great idea of how big these things are.
  2. Legends and Lore -- easy-peasy answers to Knowledge checks, Bardic Knowledge, divinations, or Gather Information checks.
  3. Hooks -- down on ideas for tomorrow's game? Grab the Monsternomicon and leaf around. You'll find dozens of ideas to build quick adventures around.
  4. Cool variants on existing creature types -- Trolls become a whole new thing. Likewise goblins, minor undead and all that jazz.
It's a book in which fit and finish and attention to detail stand out. It doesn't make you feel like a sucker for having bought it. It makes you want to show it to everyone you know. And I so far have found it massively useful.

Will it fit into a non-steampunk setting? Well, here's a couple of numbers. Of the 95 creatures in the book, 14 might be considered "steam-punky". Of those, 7 or 8 are just constructs and could reasonably be found in any sort of campaign where golems and their like are found. Only 6 or 7 are really "steam-punk".

There's all kinds of value in here for any campaign.

Thank you for the specific responses, and especially the number breakdown. I like the idea of the size comparison chart (and remember it from CoC).

How are the monsters distributed by CR? (i.e., how many levels will my campaign have to progress before I can make full use out of the little beasties? -- but then, I don't want to "run out" of critters.)

The legends/lore, and plot hook descriptions are hopeful signs - from their web releases, it is one of the reasons I am looking forward to the Atlas Games Bestiary.

In general, what am I afraid of? (This applies to *any* new monster book.)

-> "Second verse, same as the first -- but this time in A#, not A natural!"

Retreads of other monsters, especially where it seems like I can use Thing #1 (which I already have) *or* Thing #2. A variant of this is the "They're like orcs, but they use *falchions* instead of short swords!"

In general, the consensus seems to be that the variants are well done. Are there a lot of them?

-> World specific monsters

Actually, this doesn't concern me too much. The monster has to be pretty darn specific to make something unusable.

-> More undead

Why I didn't get Denizens of Darkness, though I only looked through it, so I might be being unfair. (Please tell me, someone, if you feel that I am mistaken on DoD) Really, when it gets down to "This form of undead is created when 6th-level orc paladins get angry at someone else taking the last cheese danish, and die on the spot. And they die on a Tuesday. In Lent." With the expanded use of templates, a lot of this seems to be already taken care of.

(Although a book discussing clever ways to use templates could be exceptionally useful.)

-> Too many dragons

What dragons exist, and what type they are, do a lot towards making a campaign well-defined and unique. Spending a substantial portion of the book on big either/or monsters (see above)that feel like retreads puts me off my lunch.

-> "Orcs, but with green hair"

See "Undead", above. I'd much rather buy a good society book, like Kenzer's _Fury in the Wilderness_.

-> A lot of constructs

This most often overlaps with campaign-specific monsters.

Harry
 

Monsternomicon is way cool but my permanent vote (i.e. not changing in the foreseeable future) has to go to Call of Cthulhu d20. I use Cthulhu monsters in every campaign, from Scarred Lands to Spycraft to T20.
 

Dr. Harry said:

-> More undead

Why I didn't get Denizens of Darkness, though I only looked through it, so I might be being unfair. (Please tell me, someone, if you feel that I am mistaken on DoD) Really, when it gets down to "This form of undead is created when 6th-level orc paladins get angry at someone else taking the last cheese danish, and die on the spot. And they die on a Tuesday. In Lent." With the expanded use of templates, a lot of this seems to be already taken care of.

(Although a book discussing clever ways to use templates could be exceptionally useful.)

Harry

I have DoD, and it has a ton of undead, mostly templates, but it has plenty of other things as well. Lots of lycanthropes, nightmare dream creatures, evil fey, shapechangers, tattoo spirits, golems, cursed people turned into Goblyns, non undead vampyres, etc. I was disappointed in the history and descriptions, but that might have been because I had seen them before in the 2e products so they didn't seem as fresh now and they are not as in-depth as they were in 2e.

Anyway, check out my review of it on the reviews page here.
 

Voadam said:


I have DoD, and it has a ton of undead, mostly templates, but it has plenty of other things as well. Lots of lycanthropes, nightmare dream creatures, evil fey, shapechangers, tattoo spirits, golems, cursed people turned into Goblyns, non undead vampyres, etc. I was disappointed in the history and descriptions, but that might have been because I had seen them before in the 2e products so they didn't seem as fresh now and they are not as in-depth as they were in 2e.

Anyway, check out my review of it on the reviews page here.

Thank you, I shall. Here it is for people who might also be curious:

http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=dend8
 

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