Greatsword weilding caster

My cleric does it all of the time, personally.

Luckily for him, as a militant St. Cuthbertite, we're also letting his Very Large Cudgel also work as his Divine Focus for spells. "The Power of Cuthbert Compels You!" and all of that.

--fje
 

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Patryn of Elvenshae said:
The issue that I always see is that most DMs won't have a problem with a wizard pulling this stunt with a quarterstaff (after all, it's what wizards are supposed to use!), but balk at things like greatswords. The qstaff's even a double weapon, too!
And, to be consistent, I also would not allow it with a qstaff. :)

In my view, if you want to wield a weapon in two hands, wield it in two hands. No showmanship allowed, this isn't a martial arts tournament (i.e. no spinning a practice bo). ;)
 

Infiniti2000 said:
And, to be consistent, I also would not allow it with a qstaff. :)

In my view, if you want to wield a weapon in two hands, wield it in two hands. No showmanship allowed, this isn't a martial arts tournament (i.e. no spinning a practice bo). ;)
FACT!

Behold the difference between a quarterstaff and a wizard's walking stick.

2 hand = staff
1 hand = stick
 

You can't cast and wield a weapon at the same time. Well I haven't found anything that allows you to do this. Perhaps some Prestige Class might though.

Wielding implies that you threaten with a weapon.

Drawing a weapon is a move action -(exception being with that +1 BAB thing, etc. making it part of a regular move).

Sheathing a weapon is a move action.

Picking up an item (like say a weapon) is likewise a move action.

So IMO getting a weapon ready to threaten is the "draw a weapon" intent - not just getting a weapon out, but actually getting it ready to use.

If casting a quickened spell it is possible to do both within the same round, IMO.

The Quickened spell gets cast when the weapon is not "readied" as the swift action as long as the weapon is not being wielded when the round starts - thoerwise it is a mvoe action to put the weapon in a non-threat status (equivalent of sheathing).

Then as a move action the weapon can be readied for an attack (or threaten).

Then during the standard action a character could make an attack with the weapon.

No multiple attacks allowed since somewhere along the line the character must use a move action with his weapon.
 

IMC, for a given round, you're either wielding a two-handed weapon, or casting a spell, but not both. A spell with no somatic component could be done at the same time (e.g., Still Spell).
 

FEADIN said:
Quicken spell can do it also.

The Quicken Spell feat does not affect the other parts of spellcasting (focus, material, verbal or somatic components), only the casting time. You still need one hand free to cast a Quickened spell, if that spell has a somatic component.

See the Main 3.5e FAQ for details.
 


(For some reason I missed your post, EB, I did not intend to ignore it though.)
Elder-Basilisk said:
That's a little harsh, don't you think. If the classic wizard carrying a quarterstaff casts a spell, that's exactly what he has to do. Do you allow wizards to cast spells and still wield quarterstaffs?
No, I do not. He can not 'wield' the quarterstaff when he casts a spell with somatic or material components or focus components that require a hand. He can hold it, and that's fine. He doesn't need to actually 'wield' a magical staff to use the staff's powers, though, so your classic wizard is not hampered by this.

Elder-Basilisk said:
How about other types of characters. Lots of them do more than one free action per round. ...
Or archers. ...
For that matter, ...
Whoa, easy. Don't be so quick to group all free actions under this view. I never said anything about drawing ammunition, quickdraw, or whatever. In fact, a wizard with quickdraw CAN do what Patryn says, under my view. But, that requires a significant investment from the wizard (a feat) for what I consider a significant advantage (maintaining a threatened area with the two-handed weapon).

Elder-Basilisk said:
In short, the DMG allows limiting free actions to a "reasonable number" but one is not, by any stretch of the imagination, a reasonable number.
In short, make sure you understand my position before making wild exaggerations and being snarky. :)

Elder-Basilisk said:
(I don't see what you're so worried about with a caster using a two handed sword and still casting spells anyway--it's not as if it's a horribly overpowered combination anyway.)
It's not just a caster, it's also the fighter who wants to drink a potion, etc. I'm not positive I would call it overpowered either, I just don't think it works well (call it flavor). In my personal combat experience, shifting hands on a weapon is not taken lightly. You don't do it without good reason and you try to limit it as much as possible because many things can, and do, happen when you decide to shift a weapon. If you want to think of it this way, though, I consider it a minor attempt at maintaining a certain amount of simultaneity. Making a character carry an action-decision to the next round (like TWF, charging, etc.) is what creates a stronger feel for continuity in the combat. Does this explanation make sense?
 



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