irdeggman said:As long as it is not being weilded and only holding it there should be no problem. No components and the assumption of only requiring a single hand for somatic components applies here IMO.
My bad, I was mixing up threads with the reading a scroll one.
How so? How does it give up a full attack?Elder-Basilisk said:With the ruling you're proposing, it would also entail giving up a full attack which would be enough to "often useful" to "rarely, if ever useful."
You must be talking about your rule here because it certainly isn't mine. I suggest you reread the thread so that you actually understand my position. I don't know where you're getting this 'move action' to change grips business, but it isn't from me.Elder-Basilisk said:It would also make loosing a heavy shield in order to swing a longsword two handed (which is probably advantageous once every three combats for my longsword and shield halfling) a two round affair (round one: sling shield and change grip on sword; round 2: attack or round 1: sling shield and attack one-handed; round 2: switch grip and attack once two-handed) rather than a one round affair. That's a BIG disadvantage for sword and board style fighters who can otherwise switch to two handed fighting without a huge penalty when they really need to (for instance, when they're fighting something with hardness).
Patryn of Elvenshae said:You agree that I can carry a two-handed sword in one hand. Would it be a stretch, then, to say that I could hold a two-handed sword in one hand, but I would not be wielding it?
If so, how does this mesh with your earlier statement that the OP cannot do this without "setting the weapon down with its point in the ground and leaning it against something while the character attempts to cast a spell?"
Moreover, is it not true that, in order to threaten with a weapon, I must be wielding it? How, then, could someone with Improved Unarmed Strike possibly take an AoO, given that he must be wielding his US which you specifically prohibit ("You can't cast and wield a weapon at the same time.")?
Additionally, consider a fighter walking along a dungeon corridor. He's carrying a torch in one hand, and his bastard sword in the other (he has EWP in it). An enemy appears around the corner, 40' ahead. Both are surpised to see the other, so there is no surprise round. The fighter wins initiative, and drops his torch (a specifically listed free action). Can he charge his opponent and make an attack with his bastard sword wielded in one hand?
QUICK DRAW [GENERAL]
Prerequisite: Base attack bonus +1.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Special: A fighter may select Quick Draw as one of his fighter bonus feats.
Same situation: Can the fighter charge his opponent and make an attack with his bastard sword wielded in two hands?
Same situation, but the fighter lacks EWP: Can the fighter charge his opponent and make an attack with his bastard sword wielded in two hands?
Same situation, but the fighter has a two-handed sword: Can the fighter charge his opponent and make an attack with his two-handed sword?
Where do your answers change, and why?
Well I though we were just now engaging in freindly banter but I guess I might have been mistaken.EDIT:
Oh, and the original question wasn't patronizing. I was just asking the initial question. Your response, on the other hand ...
Quote:
Originally Posted by irdeggman
How about reading the next sentence I wrote to see what I was talking about?
I read it. I'm just stepping through this nice and slow, one point at a time.
You can't cast and wield a weapon at the same time. Well I haven't found anything that allows you to do this. Perhaps some Prestige Class might though.
Wielding implies that you threaten with a weapon.
This from the GM who whacked us all in Sunless Citadel.IndyPendant said:I will never understand the people that try to argue DND from a standpoint of 'realism'. When you're casting magical spells, conducting Whirlwind attacks, fighting dragons, etc etc, *any* definition of realism is purely personal and arbitrary--and thus, utterly without foundation.
Let me ask you this: leave your arbitrary definitions of what is 'realistic' aside. Where's the problem, here? What is so incredibly, awesomely unbalanced in wielding a two-handed weapon (as opposed to a one-handed) while spellcasting that you, as a GM, would limit your players' enjoyment of the game, and refuse to let them have their fun?
There are certain GMs in this thread I would never, ever, *ever* PC under. See my sig for why. : )
IndyPendant said:Let me ask you this: leave your arbitrary definitions of what is 'realistic' aside. Where's the problem, here? What is so incredibly, awesomely unbalanced in wielding a two-handed weapon (as opposed to a one-handed) while spellcasting that you, as a GM, would limit your players' enjoyment of the game, and refuse to let them have their fun?
irdeggman said:I was confused.
Now this one is different since the feat specifically allows you to be treated as armed and you can use your feat as weapons also (well that is under the monk but is is the same feat after all)
SRD said:While casting a spell, you don’t threaten any squares around you.
Does he have the exotic weapon feat?
Charging is a full-round action and since drawing a weapon is either a part of a normal move action (can't take a move action and a full round action in the same round).
werk said:OK, let's not argue realism (I try not to) let's argue balance. Allowing casters to 'weild' a two-handed weapon on rounds that they have cast spells requiring material or somatic components is a bad attempt at twinking better AoO attacks for the caster. They are getting the benefit of a two-handed weapon (better damage) without any penalties. Say that extra damage doesn't bother you...OK, make it a double weapon and give the caster TWF feats...and enchant the double weapon with some nice enchantments. How bad does it have to get before it is considered unbalanced twinkage?
werk said:OK, let's not argue realism (I try not to) let's argue balance. Allowing casters to 'weild' a two-handed weapon on rounds that they have cast spells requiring material or somatic components is a bad attempt at twinking better AoO attacks for the caster. They are getting the benefit of a two-handed weapon (better damage) without any penalties. Say that extra damage doesn't bother you...OK, make it a double weapon and give the caster TWF feats...and enchant the double weapon with some nice enchantments. How bad does it have to get before it is considered unbalanced twinkage?