TheRelinquished said:
This is a partial basis for my argument. Simultaneous combat simply does not work in a turn based game. At least not satisfactorily. And it would negate the concept fo initiative entirely. I never noticed any posts regarding simultineity, however if I had, I would have addressed that issue. In short--I don't see it as an issue however, because of my previously expressed views on fluid combat.
I first mentioned it in post #18. I agree that it doesn't work satisfactorily, that's why I rarely choose to interpret rules with that in mind. When I can, and it makes sense, and the rules support it, however, I do. This is one of those cases.
TheRelinquished said:
In simultaneous combat, I would secede the point. However, I press that in fluid combat, you are wrong. And I have addressed your points in that context.
Fair enough, if that's your opinion. If your goal is to convince me otherwise, I'd be happy to entertain a discussion on it. However, I don't think you can say I'm wrong per the rules.
TheRelinquished said:
A spellcaster, in fluid combat, could easily remove a hand from a weapon, cast a spell, and then replace the hand WITHIN THE BOUNDS OF THEIR TURN DURING THE ROUND. Casting a spell does not end a character's turn. Thus a caster could use two free actions, one before and one after casting, to remove and replace their hand during their turn and still have the prerogative to move their full speed or take an equivalent action.
Of course. He could do this a thousand times, per the rules. Would you allow it to occur a thousand times? Ten thousand? Regardless of at what number you impose a limit, chances are you will impose a limit. So, when you choose a limit, come up with a good reason. Mine is simultaneity.
Sledge said:
the rule: "While casting a spell, you don’t threaten any squares around you."
is under the description for full round spells. The standard action spells have their own rule.
Its location there does not negate its applicability, but to each his own. Do you not think it's inconsistent to allow AoO during swift (free), standard action or full-round action spells, but not full round or longer spells?
Sledge said:
When the wizard part of the spellcasting group is dismissed, and the cleric is trumpeted as an example, I must assume this is where the balance problem is perceived. Am I wrong?
Huh? I never said there was a balance problem. In fact, I said the exact opposite, that there is likely no balance problem. Moreover, anything I said with respect to balance had nothing to do with wizards specifically.
Sledge said:
Can you please quote and pageref the exact mention of simultaneity?
I can, but looking it up will cost you.

It's in the 3.5 DMG, page 24 under "Simultaneous Activity." Specifically, read the sentence that has "you're within your rights".
Sledge said:
Do you think releasing one hand is a free action?
Do you think placing a second hand on a weapon is a free action?
Yes to both, but I already said that.