Infiniti2000 said:
I didn't say 1 round. A full-round action, however, still consumes the full 6 seconds.
No. It consumes the
entirety of that PC's turn in the initiative. At the end of that full-round action, the spell is cast, and the PC can take a 5-foot step if they so choose. Once we move on to the next character in the initiative order, the caster PC isn't doing anything that prevents them from making AoO's.
This is no different from a fighter making a full attack. Once they are done with the full-round action of making multiple attacks, they are free to make AoO's. They are not occupied with making their full attack throughout the rest of the round while other characters' are taking their turns. Everything happens on their turn. Unless you're ruling that making a full attack negates a character's ability to make AoO's, which is in no way supported by the rules.
A spell with a casting time of
1 round, however, doesn't take effect until the beginning of the caster's
next turn in the initiative. Until that time, the caster is occupied with the casting process, and cannot make AoO's.
Infiniti2000 said:
There is no "rest of the round." When the caster is finished he (according to the laws of physics, laws of physics, laws of physics) immediately starts his next action. Or, are you telling me that you don't agree with the DMG and instead make people wait and actually count time for all combatants? Obviously, you don't so there's no rest of the round.
If you read the whole of the section in the DMG on "Simultaneous Activity", p.24, you'll notice the part that says: "However, when everyone at the table plays out a combat round,
each individual acts in turn according to the initiative count for his character. Obviously, this is necessary, because if every indidivual took his turn at the same time,
mass confusion would result."
You should also note the following:
SRD said:
An attack of opportunity "interrupts" the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).
AoO's, I should add, are not listed on the "Actions in Combat" table on p.141 of the PHB. As stated above, they interrupt the normal flow.
There is a "rest of the round". What PC A does on his turn happens
on that initiative count. Unless they are taking an action or suffering a condition that specifically prevents them from acting past their turn in the initiative order or prevents them from threatening, they are free to make AoO's.
Infiniti2000 said:
If you actually would have read the thread, you would have realized that I allow quickdraw to work. If the sorcerer has quickdraw, he's good-to-go. So, no it's not a similar situation unless you make it similar and then your point is moot.
There's no call for snarkiness. I've read the thread; pardon me if I missed that bit.
So, you're going to make a sorcerer blow a feat on an ability that has almost no utility for them in order to let them use the RAW? I don't find that fair to the PC.
I don't see any part of the rules that supports your interpretation. If you can cite someting, please feel free.