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*Dungeons & Dragons
Green Men of Mars/Barsoom (version 1.8)
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<blockquote data-quote="Celebrim" data-source="post: 6261010" data-attributes="member: 4937"><p>Some of comments:</p><p></p><p>1) Green Men and martians in general don't wear armor. In fact, they don't even wear clothing much by Earth standards. So there is no reason why 'armor' should appear in the AC line. There is also no reason to think Greens have natural armor. They aren't scaly. They are just green.</p><p>2) A large sized humanoid with +6 dex is just a no-no. Green Men are not particularly dextrous except when it comes to using ranged weapons, and they are certainly not acrobats. In fact, there is pretty good indication that they aren't strong enough relative to their bulk to jump, much less tumble about. It's rifles that have made the Green Men feared and successful. Personally, I'd drop the racial bonus to dexterity entirely but give them a racial bonus to hit with range weapons similar to halflings. They are however fully multi-dextrous, and can employ four melee weapons or two ranged weapons simultaneously.</p><p>3) I don't see any reason to give them more than the usual +4 racial bonus to strength. Green men are more slender for their size than other races. I suspect most weigh around 800 lbs. Personally, I'd give them the following attribute line: +4 str, +2 con, -2 wis, -2 chr. The Green lack of empathy makes them poor animal handlers and at understanding others (and even themselves).</p><p>4) Green Men employ their tusks only when grappling, and not as part of their usual attackh reutine. </p><p>5) Racially they tend to evil. They enjoy cruelty and find other people's pain humorous. That's not neutral. Tars Tarkus is a rare good aligned Green.</p><p>6) At least on Barsoom, Greens are never clerics. Clerical duties are the sole province of the Thern race, but of course, they are all false clerics.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6261010, member: 4937"] Some of comments: 1) Green Men and martians in general don't wear armor. In fact, they don't even wear clothing much by Earth standards. So there is no reason why 'armor' should appear in the AC line. There is also no reason to think Greens have natural armor. They aren't scaly. They are just green. 2) A large sized humanoid with +6 dex is just a no-no. Green Men are not particularly dextrous except when it comes to using ranged weapons, and they are certainly not acrobats. In fact, there is pretty good indication that they aren't strong enough relative to their bulk to jump, much less tumble about. It's rifles that have made the Green Men feared and successful. Personally, I'd drop the racial bonus to dexterity entirely but give them a racial bonus to hit with range weapons similar to halflings. They are however fully multi-dextrous, and can employ four melee weapons or two ranged weapons simultaneously. 3) I don't see any reason to give them more than the usual +4 racial bonus to strength. Green men are more slender for their size than other races. I suspect most weigh around 800 lbs. Personally, I'd give them the following attribute line: +4 str, +2 con, -2 wis, -2 chr. The Green lack of empathy makes them poor animal handlers and at understanding others (and even themselves). 4) Green Men employ their tusks only when grappling, and not as part of their usual attackh reutine. 5) Racially they tend to evil. They enjoy cruelty and find other people's pain humorous. That's not neutral. Tars Tarkus is a rare good aligned Green. 6) At least on Barsoom, Greens are never clerics. Clerical duties are the sole province of the Thern race, but of course, they are all false clerics. [/QUOTE]
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