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Green Men of Mars/Barsoom (version 1.8)
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<blockquote data-quote="Wolf72" data-source="post: 6261045" data-attributes="member: 265"><p>1. in a non defense rating setting, armor is kind of necessary, I think of studded leather as their 'chainmail' bikini ... </p><p>1a. Natural armor also represents a tougher exterior or muscular system capable of taking a beating, being a large monstrous humanoid, natural AC fits</p><p></p><p>2. I feel a +6 represents their natural agility and use of their arms. I did not want to give them multi-weapon mastery (like a marilith demon). I see your point though, I'd drop it to a +2 dex (which would simply overcome their size penalty)</p><p></p><p>( to be continued ... ah, better. was a TMI situation for sharing)</p><p>3. large size and +4 str? I could live with that, but my preference for stats would be +4 str, +2 dex, +2 con, -2 cha.</p><p></p><p>4. It's a 3x/Pathfinder world ... they use their tusks now.</p><p></p><p>5.torture and pit fighting is evil, devotion to honor and your chief is lawful. Neutral gives them the capacity to learn compassion ... or domination (swing it either way you like towards good/evil). When I read the books I always thought of them as uncaring rather than deliberately evil. I'm staying with Neutrals (they'd probably be better represented through some sort of personality trait rather than alignment.)</p><p></p><p>6. They've moved on ... and they're not on Barsoom (iirc there's a specific RPG for that anyway), they need to move into our 3x/PF world(s) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>7. Psionics -- felt right to represent the general telepathic openness of Barsoom</p><p></p><p>8. I'm not that up on firearms. I do like the Radium style weapons though. I'd think solid range increments (200 ft), dmg of 1d8, special would be 2x dmg to structures (from the explosive nature of the bullets), ammo reloading is a standard action ... Green men as a move action b/c of their multi-limbed dexterity.</p></blockquote><p></p>
[QUOTE="Wolf72, post: 6261045, member: 265"] 1. in a non defense rating setting, armor is kind of necessary, I think of studded leather as their 'chainmail' bikini ... 1a. Natural armor also represents a tougher exterior or muscular system capable of taking a beating, being a large monstrous humanoid, natural AC fits 2. I feel a +6 represents their natural agility and use of their arms. I did not want to give them multi-weapon mastery (like a marilith demon). I see your point though, I'd drop it to a +2 dex (which would simply overcome their size penalty) ( to be continued ... ah, better. was a TMI situation for sharing) 3. large size and +4 str? I could live with that, but my preference for stats would be +4 str, +2 dex, +2 con, -2 cha. 4. It's a 3x/Pathfinder world ... they use their tusks now. 5.torture and pit fighting is evil, devotion to honor and your chief is lawful. Neutral gives them the capacity to learn compassion ... or domination (swing it either way you like towards good/evil). When I read the books I always thought of them as uncaring rather than deliberately evil. I'm staying with Neutrals (they'd probably be better represented through some sort of personality trait rather than alignment.) 6. They've moved on ... and they're not on Barsoom (iirc there's a specific RPG for that anyway), they need to move into our 3x/PF world(s) :D 7. Psionics -- felt right to represent the general telepathic openness of Barsoom 8. I'm not that up on firearms. I do like the Radium style weapons though. I'd think solid range increments (200 ft), dmg of 1d8, special would be 2x dmg to structures (from the explosive nature of the bullets), ammo reloading is a standard action ... Green men as a move action b/c of their multi-limbed dexterity. [/QUOTE]
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Green Men of Mars/Barsoom (version 1.8)
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