Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Green Men of Mars/Barsoom (version 1.8)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6261109" data-attributes="member: 4937"><p>Ok, well you've created a twink race par excellence. They have +6 racial to STR, +6 racial to DEX, large size, natural armor, 4 arms, multi-attack and pounce. Everyone in your party is going to want to shape-change into one. In 3x/Pathfinder context, they are broken beyond belief.</p><p></p><p></p><p></p><p>John Carter kills them his bare hands without even meaning too. Granted, he's some sort of immortal God of War, but he doesn't generally do that to a Banth, Calot, or Sith.</p><p></p><p></p><p></p><p>And even in 3x/Pathfinder, that doesn't follow. You don't have to write the tusks in as an alternative weapon. You just have to right something like: "Natural Weapons (ex): Martian Green Men have heavy bony knuckles and large fighting tusks. Their natural weapons do lethal rather than non-lethal damage, and in a grapple they do base 1d8 damage."</p><p></p><p></p><p></p><p>Ok, so "Usually Lawful Evil". </p><p></p><p></p><p></p><p>No, the fact that they aren't outer planar fiends that actually embody evil gives them the capacity to learn compassion (though, given that we've only seen 2 examples of them actually learning compassion out of thousands of green men, even "Always Lawful Evil" isn't out of the question).</p><p></p><p></p><p></p><p>Completely uncaring and delighting in the suffering of others is pretty evil, whether deliberate or not.</p><p></p><p></p><p></p><p>I don't know much about the Psionics rules, but I generally agree with 'very weak natural telepaths'.</p><p></p><p></p><p></p><p>The actual Radium guns from the books would be grossly OP, considering that they are used by the Greenies not only as anti-personnel weapons but to engage titanic capital warships and fortifications.</p><p></p><p>A typical modern semi-automatic rifle has a stat line similar to:</p><p></p><p>Range Increment: 200', Damage: 2d8+4 (19-20/x3), Accuracy: +1, Penetration: +8, Recoil: 4, RoF: Triple, Ammo: 8 round clip</p><p></p><p>The Radium Rifles are the military grade TL+1(or higher) equivalent of that, probably something like:</p><p></p><p>Radium Rifle: Range Increment: 400', Damage: 2d6+6 (19-20/x3), Accuracy: +3, Penetration: +9, Recoil: 3, RoF: Triple, Ammo: 100 round clip, Special: Effective range is line of sight, as a radium rifle can engage targets even in orbit. Each +2 BAB allows the wielder to attempt shots up to one additional range increment away. When fired in sunlight, ammo explodes on impact doing 2d6 sonic damage over a 5' radius. Rounds fired at night will explode at sunrise unless buried or disposed of.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6261109, member: 4937"] Ok, well you've created a twink race par excellence. They have +6 racial to STR, +6 racial to DEX, large size, natural armor, 4 arms, multi-attack and pounce. Everyone in your party is going to want to shape-change into one. In 3x/Pathfinder context, they are broken beyond belief. John Carter kills them his bare hands without even meaning too. Granted, he's some sort of immortal God of War, but he doesn't generally do that to a Banth, Calot, or Sith. And even in 3x/Pathfinder, that doesn't follow. You don't have to write the tusks in as an alternative weapon. You just have to right something like: "Natural Weapons (ex): Martian Green Men have heavy bony knuckles and large fighting tusks. Their natural weapons do lethal rather than non-lethal damage, and in a grapple they do base 1d8 damage." Ok, so "Usually Lawful Evil". No, the fact that they aren't outer planar fiends that actually embody evil gives them the capacity to learn compassion (though, given that we've only seen 2 examples of them actually learning compassion out of thousands of green men, even "Always Lawful Evil" isn't out of the question). Completely uncaring and delighting in the suffering of others is pretty evil, whether deliberate or not. I don't know much about the Psionics rules, but I generally agree with 'very weak natural telepaths'. The actual Radium guns from the books would be grossly OP, considering that they are used by the Greenies not only as anti-personnel weapons but to engage titanic capital warships and fortifications. A typical modern semi-automatic rifle has a stat line similar to: Range Increment: 200', Damage: 2d8+4 (19-20/x3), Accuracy: +1, Penetration: +8, Recoil: 4, RoF: Triple, Ammo: 8 round clip The Radium Rifles are the military grade TL+1(or higher) equivalent of that, probably something like: Radium Rifle: Range Increment: 400', Damage: 2d6+6 (19-20/x3), Accuracy: +3, Penetration: +9, Recoil: 3, RoF: Triple, Ammo: 100 round clip, Special: Effective range is line of sight, as a radium rifle can engage targets even in orbit. Each +2 BAB allows the wielder to attempt shots up to one additional range increment away. When fired in sunlight, ammo explodes on impact doing 2d6 sonic damage over a 5' radius. Rounds fired at night will explode at sunrise unless buried or disposed of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Green Men of Mars/Barsoom (version 1.8)
Top