[Green Ronin] Holiday Season New Releases

Pramas

Explorer
Green Ronin is about to release much RPG goodness for the holiday season. Shipping first we've got the True20 Pocket Player's Guide and Time of Vengeance. The Pocket Player's Guide is all the rules you need to play True20 Adventure Roleplaying and at only $14.95 it makes a great gift. Time of Vengeance is the first adventure for Mutants & Masterminds, Second Edition. This is a fun way to keep the M&M fans busy over the holiday break. The True20 Pocket Player's Guide and Time of Vengeance have a distributor release date of December 12th and should be in stores on the 13th or 14th.

About a week later stores should be seeing the Deck of Many Things card accessory. For less than $10 you can get beautiful tarot-sized cards of this most famous of artifacts. It's the perfect stocking stuffer for any fantasy RPG fan. Happy holidays from Green Ronin!

True20 Pocket Player's Guide
Author: Steve Kenson
Cover: Ozan Art
Format: 160 pages, softback (6" x 9")
MSRP: $14.95
Product Code: GRR1709
ISBN: 1-932442-86-3
Release Date: December

True20 Adventure Roleplaying is the next evolution in game design from the company that brought you award-winners like Mutants & Masterminds and Blue Rose. Now getting into True20 is easier than ever before with the True20 Pocket Player's Guide. This handy and affordable book contains all the rules you need to play the game, from character creation and combat to special abilities, supernatural powers, and equipment. True20 simplifies and streamlines the adventure roleplaying experience: everything is resolved using the same core system and all you need is a single 20-sided die to play! There's no bookkeeping of points, whether hit points, power points, or experience points. Game play is fast and furious and you can use True20 to model nearly any genre, from fantasy and historical to modern and scifi.

Time of Vengeance
A Mutants & Masterminds Adventure
Author: Christopher McGlothlin
Format: 64 pages, b+w softback
MSRP: $16.95
Product Code: GRR2511
ISBN: 1-932442-79-0
Release Date: December

Freedom City is about to learn an age-old lesson: Hell hath no fury like a woman scorned! When unknown supervillains unleash terrible plagues without warning, Freedom City's very existence is imperiled. Can the heroes unravel the mystery and stop the villains before the storm of vengeance reaches its terrifying and final crescendo? Written by Golden Age author Christopher McGlothlin, Time of Vengeance is an all-new adventure for Mutants & Masterminds, the World's Greatest Superhero RPG. The book has everything you need to run the adventure, including a deadly new group of supervillains. Freedom City beware! The Time of Vengeance is at hand.

Deck of Many Things
A Card Accessory for d20 Fantasy
Artist: Eliane Bettocchi
Format: 24 tarot-sized cards in a tuck box
MSRP: $9.95 (individual deck); $119.40 (12-deck display box)
Product Code: GRR3004 (individual deck); GRR3005 (display box)
ISBN: 1-932442-77-4 (individual deck); 1-932442-78-2 (display box)
Release Date: December

The most famous artifact of them all comes to life with Green Ronin's Deck of Many Things. Spice up your d20 fantasy game with this handy accessory. Each deck includes 24 tarot-sized cards beautifully illustrated by Eliane Bettocchi. Now you can watch the apprehension of your players' faces as they draw from a real deck of cards. Pray for the Moon and beware the dreaded Donjon with the Deck of Many Things!
 

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I still have the old "deck of many things" from dragon, but it has seen better days....

Is this up on the Green Ronin site so that we can view an example of the cards?
 



True20 Pocket Player's Guide
Author: Steve Kenson
Cover: Ozan Art
Format: 160 pages, softback (6" x 9")
MSRP: $14.95
Product Code: GRR1709
ISBN: 1-932442-86-3
Release Date: December

True20 Adventure Roleplaying is the next evolution in game design from the company that brought you award-winners like Mutants & Masterminds and Blue Rose. Now getting into True20 is easier than ever before with the True20 Pocket Player's Guide. This handy and affordable book contains all the rules you need to play the game, from character creation and combat to special abilities, supernatural powers, and equipment. True20 simplifies and streamlines the adventure roleplaying experience: everything is resolved using the same core system and all you need is a single 20-sided die to play! There's no bookkeeping of points, whether hit points, power points, or experience points. Game play is fast and furious and you can use True20 to model nearly any genre, from fantasy and historical to modern and scifi.



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Willl the Pocket Player's Guide have abridged rules for True20, or is it just a smaller version of the full rulebook?
 

the_myth said:
Willl the Pocket Player's Guide have abridged rules for True20, or is it just a smaller version of the full rulebook?

It has the contents of the True20 core rulebook, minus the GM material. So it has complete rules for character creation, feats, powers, skills, equipment, and playing the game. It does not have the GM advice, bestiary, or sample settings. If you've been waiting to check out True20, now you can for only $15.
 

the_myth said:
Willl the Pocket Player's Guide have abridged rules for True20, or is it just a smaller version of the full rulebook?
If it is like any other pocket player's guide it will have just the crunch and none of the fluff.
 

Pramas said:
It has the contents of the True20 core rulebook, minus the GM material. So it has complete rules for character creation, feats, powers, skills, equipment, and playing the game. It does not have the GM advice, bestiary, or sample settings. If you've been waiting to check out True20, now you can for only $15.
That rocks. I might have to get that and the DoMT. :)
 

I'm so getting the True20 Pocket guide! It's just the perfect thing to have access to the main rules in a very portable format, and if I need the GM/Setting stuff, I have the PDF as well.
 


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