[Green Ronin] The Pirate's Guide to Freeport Is Here!

Pramas

Explorer
The Pirate's Guide to Freeport is now available in PDF format, and it's on sale, to boot! Normally $19.00, for the rest of Free RPG Week you can purchase the Pirate's Guide to Freeport PDF for just $17.00. The Freeport Trilogy: Five Year Anniversary Edition, Creatures of Freeport, and Crisis in Freeport are also on sale this week.

The Pirate's Guide to Freeport
A City Setting for Fantasy Roleplaying
Authors: Chris Pramas, Robert J. Schwalb, and Patrick O'Duffy
Cover Artist: Wayne Reynolds
Format: 256 page PDF
ISBN: 1-932442-72-3

Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport Trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG, and Green Ronin will be providing companion products for popular systems like True20 and d20. The City of Adventure is back and more dangerous than ever!
 

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*happy dance*

From the blog, it looks like a lot of the more tongue-in-cheek stuff from City of Adventure and Denizens has been toned down. Is that an accurate characterization, or is the tone substantially the same?

Half of my campaign is currently fleeing to Freeport, which they think will keep them beyond the reach of Imperial law (mwah ha ha ha). How hard will it be to use the book for the Trilogy era, or would I be better off sticking with City of Adventure? I saw that the sample tavern on the blog was around during Trilogy times, and thought the new book would be a rich vein to draw from, so long as I didn't advance the storyline, add the new district and so on.
 



Whizbang Dustyboots said:
From the blog, it looks like a lot of the more tongue-in-cheek stuff from City of Adventure and Denizens has been toned down. Is that an accurate characterization, or is the tone substantially the same?

How hard will it be to use the book for the Trilogy era, or would I be better off sticking with City of Adventure?

Indeed, some of the wackier elements have been excised or toned down. I think you can use the Pirate's Guide with just about any era with a little tinkering. The Pirate's Guide assumes certain events have occured (Great Green Fire, Succession Crisis resolution, barbarian invasion, etc.) but you can ignore them until your Freeport campaign catches up.
 

rjs said:
The Pirate's Guide assumes certain events have occured (Great Green Fire, Succession Crisis resolution, barbarian invasion, etc.) but you can ignore them until your Freeport campaign catches up.
This is good, since I want to run the freeport trilogy with Pirates guide for some online goodness. I ran the trilogy as my first 3.0 adventure. It was all kinds of awesome.
 



I'm not sure about the HARP version, sorry.

There's a slim chance that we'll have advance copies at Origins. Slim. It will definitely be at GenCon though.
 


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