[Green Ronin] Three New PDFs

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First Post
Hittites

2003 saw the release of Green Ronin Publishing’s Testament: Roleplaying in the Biblical Era, opening the doorway to exciting adventures in the world of the Old Testament. Now, two years later, Green Ronin is proud to present Testament: The Hittites, the long awaited expansion to this popular d20 game setting. Testament: The Hittites expands the scope of the world of Testament to reveal the ancient civilization that discovered the secret of smelting iron, ushering in the Iron Age of mankind! Within this 24 page d20 campaign supplement, you’ll find:
• A historical overview of the Hittite people.
• A detailed look at the geography of the lands settled by these people, the cities they founded, and how they interacted with neighboring civilizations.
• An examination of the Hittite gods and cosmological views.
• Hittite cultural details such as festivals, the arts, and more.
• Rule supplements to support your Hittite campaign including a new skill, two new feats, and four new magic items, like mythical knife of separating.
• New spells such as curse the ground and protective swarm.
• Details on Hittite-appropriate monsters including statistics for three new monsters: the sacred winged bull, the giant two-headed eagle, and Ullikummi, the diorite man.
Designed and developed by Scott Bennie and Spike Y Jones, the team that brought you Testament, this supplement is a natural expansion to the world of the Old Testament. Whether used as an expansion, slotted in seamlessly with the mechanics introduced in Testament, or standing alone as a reference to bring real-world myth into your d20 game, Testament: The Hittites opens the doors to the Iron Age of adventure!

http://www.rpgnow.com/product_info.php?products_id=4717&SRC=EnWorld

Medieval Player’s Manual

The Medieval Player’s Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player’s Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval Player’s Manual. The book includes:
• Three new magic core classes (cunning man, natural magician, and theurge) and two support prestige classes (necromancer and theophanist).
• New systems for medieval magic like folk charms, alchemy, astrology, astral charms, and theurgy.
• Three new religious core classes (priest, canonist, and saint) and five supporting prestige classes (crusader, templar, prelate, hermit, and mystic).
• The introduction of Charisms, new feats representing gifts of miraculous power granted by God.
• Rules for holding academic disputations, creating theories, and writing books.
• Non-combat core classes like scholar and artist.
• Overviews of the Christian Church, the political history of the time, philosophy and the arts, and medieval laws and beliefs.
• Suggestions for alternate campaigns, like the Abbey Campaign and the Court Campaign, and intriguing historical “What ifs?”.
• Backgrounds and stats for important people of the day, like Empress Matilda, Archbishop Anselm of Canterbury, and natural magician Adelard of Bath.
The book also presents Kin of the Conqueror, a campaign setting detailing the anarchic period after the death of King William the Conqueror. From 1087 to 1154 the British Isles and northern France were convulsed by wars over his legacy. Plunge into adventure with Kin of the Conqueror, or use the rules to explore other parts of the medieval world. Either way, the Medieval Player’s Manual is your starting point for a new d20 experience.


http://www.rpgnow.com/product_info.php?products_id=4713&SRC=EnWorld

Testament

There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown. —The Book of Genesis
The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. Walk the streets of ancient Jerusalem, stand beside King David as one of his Mighty Men, smite Philistines, ponder the mysteries of gargantuan tombs, look upon the dwellings of the gods, and battle demons, dragons, plagues, and the legendary beasts of Babylon. Testament gives you everything you need to immerse yourself in the Biblical Era, including:
• A dozen new core and prestige classes, including the Levite Priest, the Egyptian Khery-heb wizard, and the Desert Hermit.
• Over 30 new monsters, including Nephilim, Tempter Devils, and Zebub-Spawn.
• Over 50 new feats and over 100 new spells.
• Rules for barter, curses, piety.
• Guidelines for leading a small tribe through the hazards of the Bronze and Iron Age world.
• The Biblical Battlefield Resolution System, a new way to fight epic combats.
• Full cultural details on ancient Israel, Canaan, Egypt, and Mesopotamia, including history, beliefs, holy days, architecture, and more.
• Dozens of new magic items and artifacts.
Part history, part mythology, Testament is the d20 System setting that's both instantly familiar and yet unlike any game world you have ever experienced.

http://www.rpgnow.com/product_info.php?products_id=4684&SRC=EnWorld
 

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