Pramas
Explorer
We've just announced two of our June releases, Trojan War for our Mythic Vistas line and Modern Magic from the Game Mechanics. Go to www.greenronin.com if you want to check out the slick James Ryman covers. Dig those thundering chariots!
Trojan War: Roleplaying in the Age of Homeric Adventure
A Mythic Vistas Sourcebook for the d20 System
Written by Aaron Rosenberg
Cover by James Ryman
160 pages, perfect bound
MSRP: $27.95
GRR1405
ISBN: 1-932442-25-1
Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also included. Gods plot, chariots thunder, and hoplites charge beneath the walls of Troy. Battle lines have been drawn. Which side are you on?
Modern Magic
A Sourcebook for the d20 System
Written by Eric Cagle, Mike Montesa, and Mat Smith
Cover by James Ryman
80 pages, perfect bound
MSRP: $17.95
GRR1504
ISBN: 1-932442-24-3
How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and bombs? The Game Mechanics (Martial Arts Mayhem and the Modern Player's Companion) got together three d20 System game designers and asked them to explore these very questions. The result is Modern Magic: a fascinating look at applied mysticism-and with a contemporary sensibility. Inside you'll find spells with names like plain brown wrapper and welding touch, and magic items like the potion bottle opener or the police whistle of backup. You'll find "low-magic" rules for modern magical belief systems, including Wicca and Vodoun, and a new advanced class just for the kind of ceremonial casters required by these magic systems. And for military-based campaigns, there are three new campaign models based on magic in the military: "rare and secretive," "available and specialized," and "common as dirt"-each with its own advanced class, such as the Arcane Spec-Op, Thaumaturgical Specialist, and the Magic Grunt. With all the options presented in Modern Magic, every modern d20 System campaign should be able to find a model that suits their tastes.
Trojan War: Roleplaying in the Age of Homeric Adventure
A Mythic Vistas Sourcebook for the d20 System
Written by Aaron Rosenberg
Cover by James Ryman
160 pages, perfect bound
MSRP: $27.95
GRR1405
ISBN: 1-932442-25-1
Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also included. Gods plot, chariots thunder, and hoplites charge beneath the walls of Troy. Battle lines have been drawn. Which side are you on?
Modern Magic
A Sourcebook for the d20 System
Written by Eric Cagle, Mike Montesa, and Mat Smith
Cover by James Ryman
80 pages, perfect bound
MSRP: $17.95
GRR1504
ISBN: 1-932442-24-3
How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and bombs? The Game Mechanics (Martial Arts Mayhem and the Modern Player's Companion) got together three d20 System game designers and asked them to explore these very questions. The result is Modern Magic: a fascinating look at applied mysticism-and with a contemporary sensibility. Inside you'll find spells with names like plain brown wrapper and welding touch, and magic items like the potion bottle opener or the police whistle of backup. You'll find "low-magic" rules for modern magical belief systems, including Wicca and Vodoun, and a new advanced class just for the kind of ceremonial casters required by these magic systems. And for military-based campaigns, there are three new campaign models based on magic in the military: "rare and secretive," "available and specialized," and "common as dirt"-each with its own advanced class, such as the Arcane Spec-Op, Thaumaturgical Specialist, and the Magic Grunt. With all the options presented in Modern Magic, every modern d20 System campaign should be able to find a model that suits their tastes.

