Me and my friends haven't made much use of grenade-like and splash weapons so I am wondering if anyone here could answer some questionss for me.
First, are grenade-like and splash weapons different or are they the same kind of weapons?
If different, what differences do they have, the PHB (p158) only describes splash weapons but other books (like SS, p47) mention grenade-like weapons?
When targeting a creature a splash weapon affects 9 squares (3x3), even when it misses, but when targeting an intersection it targets only 4 squares (2x2), this makes the explosion half as big, why?
Someone mentioned you get a +4 bonus when attacking inanimate objects and an intersection would count as an inanimate object. When I look for info on it in the PHB (p165) it says instead that inanimate objects have -2 to their AC and that anyone can get a +5 bonus on attack by taking a full-round action, does this mean an intersection is considered a Tiny inanimate object since it has an AC of 5 (PHB, p158) (-5 Dex, +2 size, -2 inanimate)? And do you get a +5 bonus of spending a full-round action on throwing the item? And does anyone understand the reasoning behind the -2 penalty for inanimate objects? Is it easier to hit a statue than it is to hit a helpless construct?
Furthermore, the PHB says on page 113 that any melee weapon can by thrown with a 10 ft. increment, but it imposes a -4 penalty and two-handed weapons require a full-round action. Likewise improvised thrown weapons have a 10 ft. increment and a -4 non-proficiency penalty.
However, on page 158 it says thrown weapons don't require proficiency and that you never take a -4 non-proficiency penalty.
Also, some other books (like CS, p110 and CAdv, p118) mention thrown weapons with range increments of 5 ft. which does not make any sense if you want to throw it 25 ft. or further. since you could see it as an improvised thrown weapon, not only reducing the penalty from -10 to -8 at 25 ft. but making it possible to throw it twice as far since improvised weapons have a max range of 50 ft. (PHB, p114) instead of 25 ft. So is the range increment of 5 ft, just there for show, or is it impossible to turn them into improvised weapons?
And what if the weapon has no range increment listed in its description, like the Flash Tube in SS (p47).
And finally, what happens if a weapon without splash damage misses or is targeted on an intersection, and what if there is a creature in the square or intersection (large creatures occupy intersections as well) it hits?
I have access to the FAQ and errata files but have not read them entirely word by word, so apologies if anything is answered in there. If it is, just point me to those and I'll read it there.
Thanks in advance for any insight on these questions.
First, are grenade-like and splash weapons different or are they the same kind of weapons?
If different, what differences do they have, the PHB (p158) only describes splash weapons but other books (like SS, p47) mention grenade-like weapons?
When targeting a creature a splash weapon affects 9 squares (3x3), even when it misses, but when targeting an intersection it targets only 4 squares (2x2), this makes the explosion half as big, why?
Someone mentioned you get a +4 bonus when attacking inanimate objects and an intersection would count as an inanimate object. When I look for info on it in the PHB (p165) it says instead that inanimate objects have -2 to their AC and that anyone can get a +5 bonus on attack by taking a full-round action, does this mean an intersection is considered a Tiny inanimate object since it has an AC of 5 (PHB, p158) (-5 Dex, +2 size, -2 inanimate)? And do you get a +5 bonus of spending a full-round action on throwing the item? And does anyone understand the reasoning behind the -2 penalty for inanimate objects? Is it easier to hit a statue than it is to hit a helpless construct?
Furthermore, the PHB says on page 113 that any melee weapon can by thrown with a 10 ft. increment, but it imposes a -4 penalty and two-handed weapons require a full-round action. Likewise improvised thrown weapons have a 10 ft. increment and a -4 non-proficiency penalty.
However, on page 158 it says thrown weapons don't require proficiency and that you never take a -4 non-proficiency penalty.
Also, some other books (like CS, p110 and CAdv, p118) mention thrown weapons with range increments of 5 ft. which does not make any sense if you want to throw it 25 ft. or further. since you could see it as an improvised thrown weapon, not only reducing the penalty from -10 to -8 at 25 ft. but making it possible to throw it twice as far since improvised weapons have a max range of 50 ft. (PHB, p114) instead of 25 ft. So is the range increment of 5 ft, just there for show, or is it impossible to turn them into improvised weapons?
And what if the weapon has no range increment listed in its description, like the Flash Tube in SS (p47).
And finally, what happens if a weapon without splash damage misses or is targeted on an intersection, and what if there is a creature in the square or intersection (large creatures occupy intersections as well) it hits?
I have access to the FAQ and errata files but have not read them entirely word by word, so apologies if anything is answered in there. If it is, just point me to those and I'll read it there.
Thanks in advance for any insight on these questions.